MoveOutsideRight
Events
Unit - A unit enters RegionRightSide <gen>
Conditions
Your conditions
Actions
Unit - Move (Entering unit) instantly to (Point((((X of (Position of (Entering unit))) + 70.00), (Y of (Position of (Entering unit)))))
Actions
Set Temp_Point = (Point(((X of (Position of (Entering unit))) + 70.00), (Y of (Position of (Entering unit)))))
Unit - Move (Entering unit) instantly to Temp_Point
Custom script: call RemoveLocation (udg_Temp_Point)
I meant something more like a variable pathing blocker, Something that physically blocks the units from entering.
Having the units continuosly blinking if they keep trying to go through an area would be a major problem with my map for smooth gameplay, it would prob need something more elegant.
Is there any way to edit the pathing AI?