I'm looking for a way to click on Player 9's workshop, research an upgrade, and have it consume the player's (the one who clicked the research) gold as if it was a shop and had a hero in range. The research will be researched for Player 9. So essentially, Player 9 will have other player's purchase research upgrades for him.
More Details:
Player 9 will have loose shared units with Players 1-4.
Each upgrade goes 5 levels deep and have different prices for each level.
I want the gold price to appear on the upgrade, so I can't make the research free then just take the gold.
I want Player 9 to have 0 gold at all times, so I can't just have him buy the upgrade and take the player's gold.
I tried to trigger this but I got incredibly lost and off focus through the way. Any help?
NEVERMIND SOLVED MY PROBLEM!
More Details:
Player 9 will have loose shared units with Players 1-4.
Each upgrade goes 5 levels deep and have different prices for each level.
I want the gold price to appear on the upgrade, so I can't make the research free then just take the gold.
I want Player 9 to have 0 gold at all times, so I can't just have him buy the upgrade and take the player's gold.
I tried to trigger this but I got incredibly lost and off focus through the way. Any help?
NEVERMIND SOLVED MY PROBLEM!