vegeta020
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can somebody help me with making my zombies on my mod having that killer instinct... i tried many things, but with little effect...
mod is in alpha phase (i have everything done), but i want to make that stupid zombie attack working like it should (it works, but zombies act like a bunch of morons-they walk in the direction of the player, they come on the half of the way, then they return, again walk, return...) i want them to come to me, not that i have to come to them...
my idea is consisted of few triggers, but i think there must be a simplier way to do it... this is my idea (it is consisted of ideas of several diffrent users from this forum though)
First part:
Second part
Third Part:
And this is my zombie spawn trigger
I also changed these stats on my zombie model
Art-Use extended Line of Sight - True
Combat - Acquisition Range - 200000
Stats - Hit points Maximum (Base) - 1
Stats - Sight Radius (Day) - 1800
Stats - Sight Radius (Night) - 1800
I hope these information will help you, and i am really desperate... i am ready to use completely new triggers, but this is very important to me
P.S This is Zombie Revive Trigger
And yes i limited that trigger so the game wont crash... i've done it with this trigger
mod is in alpha phase (i have everything done), but i want to make that stupid zombie attack working like it should (it works, but zombies act like a bunch of morons-they walk in the direction of the player, they come on the half of the way, then they return, again walk, return...) i want them to come to me, not that i have to come to them...
my idea is consisted of few triggers, but i think there must be a simplier way to do it... this is my idea (it is consisted of ideas of several diffrent users from this forum though)
First part:
Trigger:
- Zombeki instinkt
- Events
- Time - Elapsed game time is 2.00 seconds
- Conditions
- Actions
- Set area1 = (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Za automatski napad <gen>
- Events
Second part
Trigger:
- instinkt part2
- Events
- Time - Every 0.10 seconds of game time
- Unit - A unit enters Za automatski napad <gen>
- Conditions
- (Triggering unit) Equal to Zombie 0018 <gen>
- Actions
- Unit - Order Zombie 0018 <gen> to Attack Federal Agent 0000 <gen>
- Events
Third Part:
Trigger:
- ponavljanje triggera
- Events
- Time - Every 0.10 seconds of game time
- Conditions
- Actions
- Trigger - Turn on instinkt part2 <gen>
- Events
And this is my zombie spawn trigger
Trigger:
- DEAD WALK
- Events
- Time - Elapsed game time is 90.00 seconds
- Conditions
- Actions
- Game - Display to (All players) the text: |cffffcc00THE DEAD ...
- Unit - Create 20 Zombie for Player 12 (Brown) at (Center of Zombeki spawn1 <gen>) facing Default building facing degrees
- Unit - Create 20 Zombie for Player 12 (Brown) at (Center of zombeki spawn2 <gen>) facing Default building facing degrees
- Unit - Create 20 Zombie for Player 12 (Brown) at (Center of zombeki spawn3 <gen>) facing Default building facing degrees
- Unit - Create 20 Zombie for Player 12 (Brown) at (Center of zombeki spawn4 <gen>) facing Default building facing degrees
- Unit - Create 20 Zombie for Player 12 (Brown) at (Center of Zombeki spawn 5 <gen>) facing Default building facing degrees
- Unit - Create 20 Zombie for Player 12 (Brown) at (Center of zombeki spawn 6 <gen>) facing Default building facing degrees
- Unit - Create 30 Zombie for Player 12 (Brown) at (Center of Umbrellin cilj <gen>) facing Default building facing degrees
- Events
I also changed these stats on my zombie model
Art-Use extended Line of Sight - True
Combat - Acquisition Range - 200000
Stats - Hit points Maximum (Base) - 1
Stats - Sight Radius (Day) - 1800
Stats - Sight Radius (Night) - 1800
I hope these information will help you, and i am really desperate... i am ready to use completely new triggers, but this is very important to me
P.S This is Zombie Revive Trigger
Trigger:
- Ozviljavanje zombeki
- Events
- Unit - A unit owned by Player 12 (Brown) Dies
- Conditions
- Actions
- Wait 60.00 seconds
- Unit - Create 2 (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
- Trigger - Turn on instinkt part2 <gen>
- Events
And yes i limited that trigger so the game wont crash... i've done it with this trigger
Trigger:
- Prekidanje spawna
- Events
- Map initialization
- Conditions
- Actions
- If ((Number of units in (Units in (Playable map area))) Equal to 500) then do (Trigger - Turn off Ozviljavanje zombeki <gen>) else do (Do nothing)
- If ((Number of units in (Units in (Playable map area))) Equal to 100) then do (Trigger - Turn on Ozviljavanje zombeki <gen>) else do (Do nothing)
- Events