I'm back, with another stupid question:
I'm currently making a dungeoncrawler style map, where you and three buddies have to work your way through a number of enemies, traps and puzzles without dying. The problem is, if someone DOES die, I need an effective way to bring them back to life later on.
there are several 'checkpoint' structures where surviving players can resurrect their fallen allies. Unfortunately, although I know this is possible and not particularly complicated, I can't for the life of me figure out how to make it work.
Any suggestions?
I'm currently making a dungeoncrawler style map, where you and three buddies have to work your way through a number of enemies, traps and puzzles without dying. The problem is, if someone DOES die, I need an effective way to bring them back to life later on.
there are several 'checkpoint' structures where surviving players can resurrect their fallen allies. Unfortunately, although I know this is possible and not particularly complicated, I can't for the life of me figure out how to make it work.
Any suggestions?