Revival Times and Taunt Troubles

Heresme

Member
Reaction score
4
I'm working on an AoS, and I'm being as lazy as possible, so all heroes have the same revival time regardless of level and such.

Just wanted to know people's opinion on revival time. It's currently 30 seconds, but is that too short/long? Any advice appreciated.


Then theres Taunt. I have a hero with Taunt, but it only ever makes one unit attack him. Any advice on how to make it work?


Edit: Also, I'm trying to make a spell where whenever a unit deals damage the target gains that much life, but triggers are horrible for this sort of thing. I can't seem to find an event that goes along the lines of 'when a unit deals damage'. Any help?
 

Heresme

Member
Reaction score
4
Well, I already had a topic, so I'll put it in here.

The move is 'Healing Strike'. When the hero 'Ogre Clubhealer' attacks an ally (specific allied heroes only) then they gain health instead of taking damage. It's a passive ability with no effect with a trigger wrapped around it.

There's a variable 'Clubheal'.

Code:
Healing Strike
Event
Unit is attacked
Condition
(Attacking unit) is equal to Ogre Clubhealer 0034
Actions
Set Clubheal = True

Code:
Healing Strike On
Event
Ogre Clubhealer 0034 learns a skill
Conidition
(Learned Hero Skill) is equal to Healing Strike
Actions
Turn on Healing Strike Effect
Turn off (this trigger)

Code:
Healing Strike Effect
Event
Berserker 0032 takes damage
Condition
Clubheal equal to true
(Attacking unit) equal to Ogre Clubhealer 0034
Actions
Set Life of (Triggering unit) to ((Life of (Triggering Unit)) + 30)

Have I made an error? (apart from doing it the hardest way I could possibly find)
 

hasslarn

New Member
Reaction score
20
Well, I already had a topic, so I'll put it in here.

The move is 'Healing Strike'. When the hero 'Ogre Clubhealer' attacks an ally (specific allied heroes only) then they gain health instead of taking damage. It's a passive ability with no effect with a trigger wrapped around it.

There's a variable 'Clubheal'.

Code:
Healing Strike
Events
Unit is attacked
Conditions
(Attacking unit) is equal to Ogre Clubhealer 0034
Actions
Set Clubheal = True

Code:
Healing Strike On
Event
Ogre Clubhealer 0034 learns a skill
Conidition
(Learned Hero Skill) is equal to Healing Strike
Actions
Turn on Healing Strike Effect
Turn off (this trigger)

Code:
Healing Strike Effect
Event
Berserker 0032 takes damage
Condition
Clubheal equal to true
(Attacking unit) equal to Ogre Clubhealer 0034
Actions
Set Life of (Triggering unit) to ((Life of (Triggering Unit)) + 30)

Have I made an error? (apart from doing it the hardest way I could possibly find)

Should it take life of berserker and give it to ogre?
and why dont u just make a spell with buff like unholy aura change buff n stuffs and make it like this
Trigger:
  • Events
    • A Unit is attacked
    • Conditions
    • ((Attacked unit)) has the buff "Clubhealer") Equal to true
    • Actions
    • Unit - Set life of "Attacked unit to ((Life of (Atacking unit)) + 30
 
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