Kitt
New Member
- Reaction score
- 5
I'm currently working on an AoS map, and each hero has 3 skills instead of the normal four. 2 skills that somehow compliment an Ultie or Trump skill. Then each hero can pick two skills from a pool of 24 to customize the hero for differing situations, totalling 5 skills overall. The custom skills are a bit of a bother to do, and I currently have two questions that need answering concerning them.
1) Is there any way to change what is contained inside of a spell book. I could always just put the skills in a shop and have them "buy" them, but it would be a lot better to use a spell book that contains the skills. Then they can just select the skills from their hero, and not need to run over to some shop. The issue, though, is I need to be able to remove the skill they picked from the book, so as to prevent selecting the same skill twice, which would end up doing nothing useful, and cheat them out of a skill. As such, being able to change the contents of a spellbook at runtime is essential for this particular method.
2) To do the above, it would be also convenient to replace the red level up cross with a custom spell book skill. It would contain the three preset skills, and two more spellbook skills each containing 12 skills. Upon selecting a skill from there for leveling, it would be added to the custom level up skill book for future leveling up. Finally, after two skills were selected, the spellbooks containing skills would be removed, leaving 5 skill to be leveled as the player chooses. The fundemental bit here, is removing the normal level up cross, and putting my own in it's slot.
3) Both sound like they have a high probability of not being possible. Should they turn out to be flat out impossible, any suggestions as to an alternative way or method to realize my goals are also appreciated.
If anything was convoluted and unclear, just let me know and I can clarify. Thank you for any and all help you provide ^^
Meow =3
1) Is there any way to change what is contained inside of a spell book. I could always just put the skills in a shop and have them "buy" them, but it would be a lot better to use a spell book that contains the skills. Then they can just select the skills from their hero, and not need to run over to some shop. The issue, though, is I need to be able to remove the skill they picked from the book, so as to prevent selecting the same skill twice, which would end up doing nothing useful, and cheat them out of a skill. As such, being able to change the contents of a spellbook at runtime is essential for this particular method.
2) To do the above, it would be also convenient to replace the red level up cross with a custom spell book skill. It would contain the three preset skills, and two more spellbook skills each containing 12 skills. Upon selecting a skill from there for leveling, it would be added to the custom level up skill book for future leveling up. Finally, after two skills were selected, the spellbooks containing skills would be removed, leaving 5 skill to be leveled as the player chooses. The fundemental bit here, is removing the normal level up cross, and putting my own in it's slot.
3) Both sound like they have a high probability of not being possible. Should they turn out to be flat out impossible, any suggestions as to an alternative way or method to realize my goals are also appreciated.
If anything was convoluted and unclear, just let me know and I can clarify. Thank you for any and all help you provide ^^
Meow =3