Templarion
Member
- Reaction score
- 8
Greetings!
I started with version 1.0. In version 1.7 I added "Airstrike" triggers.
Right from the beginning I have had problems with this trigger. First it didn't work at all. Now I managed to get it working but for some darn reason it works too slowly!
Basic idea is:
Marines fight against undead until there are less than 21 marines standing. After that they can call an airstrike which bombs the whole town in pieces.
My problem is that when I test this map alone against computers it works. However, when I play it in Battle.Net it works waaaay too slowly! For some reason there have to be less than 5-10 marines standing before they can call it.
I have added the map here as an attachment but if you are too lazy to open it. Here are the triggers:
Note! This map is made with Reign of Chaos editor.
I started with version 1.0. In version 1.7 I added "Airstrike" triggers.
Right from the beginning I have had problems with this trigger. First it didn't work at all. Now I managed to get it working but for some darn reason it works too slowly!
Basic idea is:
Marines fight against undead until there are less than 21 marines standing. After that they can call an airstrike which bombs the whole town in pieces.
My problem is that when I test this map alone against computers it works. However, when I play it in Battle.Net it works waaaay too slowly! For some reason there have to be less than 5-10 marines standing before they can call it.
I have added the map here as an attachment but if you are too lazy to open it. Here are the triggers:
AirstrikeP1
Event
+Time - Every 1.00 seconds of the game time
Conditions
+AirStrikeSpam Equal to False
+(Number of units in (Units of type Marine (basic))) Less than or equal to 20
Actions
+Set AirStrikeSpam = True
+Sound - Play gameover <gen>
+Game - Display to (All allies of Player 1 (Red)) for 9.00 seconds the text: Marine: "We are all..."
AirstrikeP2
Events
+Unit - A unit enters RadioMast <gen>
Conditions
+AirStrikeSpam Equal to True
+AirStrikeFlag Equal to False
+((Triggering Unit) is Undead) Equal to False
Actions
+Set AirStrikeFlag = True
+Sound - Stop music Immediately
+Trigger - Turn off music 1 <gen>
+Trigger - Turn off music 2 <gen>
+Trigger - Turn off music 3 <gen>
+Trigger - Turn off music 4 <gen>
+Wait 2.00 seconds
....(rest shouldnt matter)
Note! This map is made with Reign of Chaos editor.