Rotation on buildings?

Meowier

New Member
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6
I'm trying to get some buildings to be facing a certain way at the beginning of the map, the only problem is, they don't seem to want to do so... >.>;

Code:
Event:
Map initialization

Condition:

Action:
Unit - Make Barracks 0041 <gen> face (Center of KingdomSouthSpawn <gen>) over 1.00 seconds
Unit - Make Spawn Point Building (Kingdom, Ranged) 0042 <gen> face (Center of KingdomSouthRSpawn <gen>) over 1.00 seconds

There are other actions in there, but all they do is make certain buildings invulnerable. I have tried a few other ways to rotate them, but they don't seem to work.

Above all, is there anyway to edit the rotation of the buildings on the map itself? If worst comes to worst, it might just be easier to spawn the buildings facing where I want them at the beginning.
 

FireBladesX

Eating my wings!
Reaction score
123
I think that units with a ms of 0 cannot be rotated. If you hide the uproot spell in a spellbook, however, they can probably rotate. Never tried it, but DotA does it (without the spellbook, since they're neutral-owned structures).
 
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