Run Kitty Run revive help

NJJ

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Code:
Event-
Unit - A unit comes within 70.00 of Player 10 0169 <gen>
Conditions-
(Players <gen> contains (Triggering unit)) Equal to False
(Unit-type of (Triggering unit)) Not equal to Giant Wolf
(Unit-type of (Triggering unit)) Equal to |c009b0000Kitty
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
Action-
Hero - Instantly revive |c009b0000Kitty 0151 <gen> at (Position of Player 10 0169 <gen>), Show revival graphics

Player 10 0169 is the circle of power.
When i test the map and i go on the circle it wont revive the kitty :(
Help plz
 

Ghan

Administrator - Servers are fun
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889
Code:
(Unit-type of (Triggering unit)) Not equal to Giant Wolf
(Unit-type of (Triggering unit)) Equal to |c009b0000Kitty

You don't need both of those.

> it wont revive the kitty

Is the kitty dead? Seems pretty alive if it can come within range.
 

NJJ

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after a kitty comes within range of a wolf it will die.
Then to revive it another kitty needs to come within range of the circle of power.
the kitties are heroes
 

Ghan

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Code:
|c009b0000Kitty 0151 <gen>

You realize that is only one kitty, right? It will only work if that particular kitty is dead.
 

Ghan

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> oh so i will have to make variables

Maybe. Maybe not. For the revival trigger, you could just pick every unit of type Kitty and Is Dead true and revive Picked Unit. Though, I don't know if that works on dead heroes....
 

X.Terror.X

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u still forget to move the circles to a part where the kitties cant go or hide it also a option thats better i guess
 

NJJ

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Well i didn't put all the actions down, But one of the action was to move the
circle of power to a far away place after it the kitty is revived.
the trgger still doesn't work
 

X.Terror.X

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well try to make it with varibles and do the trigger again because i dont see what unit what unit is now :(
 

NJJ

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Can you tell me how to make a variable for that. I don't really know how to.
i know how to do it for dialogs and other stuff, but not for unit groups. :(
 

X.Terror.X

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in this case u dont really need varibles but i will make 1 varibles make it faster and easyer for me

its not a small one because i cant get a varible in event so u need ot do it for each player if u want to do ir for blue use array 3 and 4 teal 5 and 6 if u understand how it works


Code:
Kitty Revive System
    Events
        Unit - A unit comes within 70.00 of Revive Circle (medium) 0001 <gen>
    Conditions
        (Unit-type of (Triggering unit)) Equal to kitty
    Actions
        Set Kitty_unit[1] = kitty 0000 <gen>
        Set Kitty_unit[2] = (Picked unit)
        Hero - Instantly revive Kitty_unit[1] at (Position of Kitty_unit[2]), Show revival graphics
        Unit - Hide Revive Circle (medium) 0001 <gen>

and the kitty die trigger

Code:
Kitty dies
    Events
        Unit - kitty 0000 <gen> Dies
    Conditions
    Actions
        Unit - Unhide Kitty_unit[2]
        Unit - Move Kitty_unit[2] instantly to (Position of Kitty_unit[1])


see it isnt that hard itso nly muhc work :)
 

Ghan

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889
Code:
Set Kitty_unit[2] = (Picked unit)

There is no Picked Unit.
 

X.Terror.X

New Member
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10
unit it picks the kitty and the circle this one is easy normaly u use triggering unit or casting unit
it is not much help nwo but u learn something from it :D
and dont forget ot put array on

and the blue player got array 3 and 4 to use for kitty and circle and team 5 and 6 if u understand that part

Code:
Set Kitty_unit[2] = (Picked unit)

There is no Picked Unit.

srry good seeyen misklicked with something i guess i should be region 001 (the region from red)
 

NJJ

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I still don't understand :confused:

My trigger was working before, then after a while it just stop working and it got all messed up.
I tried using my origional trigger without conditions and it still didn't work :(

LOL, I found in another trigger that it was turning off the triggers for reviving,
after i deleted it and pasted it back again i found it. Thank you for all your help though :)
 
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