Run Melee AI only for Picked Players

Volkof

Well-Known Member
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31
Hi all.

Im creating this standard game and I would like to know how do u run the Melee AI only for desired Computer players.

Trigger:
  • Melee Game - Run melee AI scripts (for computer players)


This code doesnt allow me to select which player I want. If I must use Jass, can anybody teach me how?


Thanks in advance
 

GameOver[GR]

New Member
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11
If you mean that you want for example player 1 and 5 computer (BOT) it is easy and you do not need trigger editor about that. Just follow the steps below :


1) When opening the editor , look high on your screen you will realize that there is a button named " Scenario " click it

2) A menu will pop up immidiatly , then click " Player Properties "

3) All the players are there you can change their names , race , controller. You want to make a player to be controlled by a computer so you go to the controller column and at the player you want you change the " User " or " None " text to " Computer "

Success this player is now a BOT.
 

Volkof

Well-Known Member
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31
No thats not what I want.

Let me explain again. I want ONLY Player 1 to 8 to be controlled by Computer AI. However if you look at this GUI function, its doesnt allow me to choose which Player I can allow AI.

Trigger:
  • Melee Game - Run melee AI scripts (for computer players)


I want it something like this;

Trigger:
  • Loop
    • Melee Game - Run melee AI scripts (for player 1 to 8)



So if it cant be done in GUI, im very sure there is a way in Jass. Unless Im mistaken.
 

Volkof

Well-Known Member
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31
Nobody knows.

Perharps this should be in the Jass Forum. If a mod wont mind moving it.
 

jig8c

New Member
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1
3 post in a row... don't double post

Melee Game - Run melee AI scripts (for computer players)

convert this to custom text (jass), figure it out thru that...
play around with variables??
 

Volkof

Well-Known Member
Reaction score
31
You are new here right?

Here is the Jass Version. See you know how to edit it so that only players 1 to 8 are controlled by AI.

JASS:
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
    call MeleeStartingAI(  )
endfunction

//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
    set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
    call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction
 
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