Save/Load trigger error

Warhero

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Alright so when i go to enable my save/load triggers i get 3 errors saying:
Line 605: Expected a name- set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )

Line 627 Expected a name-set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )

Line 649 Expected a name-set udg_Code = SaveLoad_Encode()


I'm not quite sure what i did wrong but something isn't working properly. Any idea whats wrong?
 

elmstfreddie

The Finglonger
Reaction score
203
I'm guessing some of those variables don't exist. Did you create variables named...
Save
SaveCount
TempUnit
TempItem
Code
? Cause you'll need them all. Otherwise, some of the functions could be missing/messed up
 

Warhero

New Member
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Alright so i have basically added these:
Untitled-2.jpg


Edit*Here are some pics of the triggers:

Trigger:
  • SaveLoad Initialization All
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- List of Heroes --------
      • Set SaveLoad_Heroes[1] = Footman
      • Set SaveLoad_Heroes[2] = Necromancer
      • Set SaveLoad_Heroes[3] = Paladin
      • Set SaveLoad_Heroes[4] = Fire Mage
      • Set SaveLoad_Heroes[5] = Frost Mage
      • -------- Number of Heroes --------
      • Set SaveLoad_Heroes_LastIndex = 5
      • -------- List of Items --------
      • Set SaveLoad_Items[1] = Claws of the Wolf
      • Set SaveLoad_Items[2] = Gnollskin Boots
      • Set SaveLoad_Items[3] = Gnollskin Cap
      • Set SaveLoad_Items[4] = Gnollskin Cloak
      • Set SaveLoad_Items[5] = Gnollskin Gloves
      • Set SaveLoad_Items[6] = Greater Ring of Energy
      • Set SaveLoad_Items[7] = Halfstaff
      • Set SaveLoad_Items[8] = Iron Plate
      • Set SaveLoad_Items[9] = Iron Shield
      • Set SaveLoad_Items[10] = Iron Shortsword
      • Set SaveLoad_Items[11] = Iron Spear
      • Set SaveLoad_Items[12] = Longsword
      • Set SaveLoad_Items[13] = Longsword (One Handed)
      • Set SaveLoad_Items[14] = Mithryl Plate
      • Set SaveLoad_Items[15] = Mithryl Shield
      • Set SaveLoad_Items[16] = Quaterstaff
      • Set SaveLoad_Items[17] = Ring of Energy
      • Set SaveLoad_Items[18] = Ring of Protection
      • Set SaveLoad_Items[19] = Rusty Mining Pick
      • Set SaveLoad_Items[20] = Skull Wand
      • Set SaveLoad_Items[21] = Staff of the Night (|caa1133aaday|r)
      • Set SaveLoad_Items[22] = Staff of the Night (|caaaa3311night|r)
      • Set SaveLoad_Items[23] = Steel Broadsword
      • Set SaveLoad_Items[24] = Steel Helmet
      • Set SaveLoad_Items[25] = Steel Plate
      • Set SaveLoad_Items[26] = Steel Shield
      • Set SaveLoad_Items[27] = Steel Spear
      • Set SaveLoad_Items[28] = Troll Axe
      • Set SaveLoad_Items[29] = Wand
      • Set SaveLoad_Items[30] = Wooden Axe
      • -------- Number of Items --------
      • Set SaveLoad_Items_LastIndex = 30
      • -------- List of Abilities --------
      • Set SaveLoad_Abilities[1] = Agility Bonus
      • Set SaveLoad_Abilities[2] = Blade Skills
      • Set SaveLoad_Abilities[3] = Combat Training
      • Set SaveLoad_Abilities[4] = Fire Spells
      • Set SaveLoad_Abilities[5] = Footman Skills
      • Set SaveLoad_Abilities[6] = Frost Spells
      • Set SaveLoad_Abilities[7] = Holy Spells
      • Set SaveLoad_Abilities[8] = Intelligence Bonus
      • Set SaveLoad_Abilities[9] = Necrocastery
      • Set SaveLoad_Abilities[10] = Strength Bonus
      • -------- Number of Abilities --------
      • Set SaveLoad_Abilities_LastIndex = 10
      • -------- These three lines may be changed if needed --------
      • Set SaveLoad_Alphabet = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
      • Set SaveLoad_CaseSensitive = False
      • Set SaveLoad_UsePlayername = True
      • -------- Required: false --------
      • Set SaveLoad_Initialized = False
      • -------- Leave as is. Used to autocreate variables when copy & pasting to a new map --------
      • Set Code = AceHart
      • Set Save[1] = 0
      • Set SaveCount = 1
      • Set Validate = False
      • Set SaveLoad_Compress[1] = 0
      • Set SaveLoad_Uncompress[1] = 0


Trigger:
  • SaveLoad Save All
    • Events
      • Player - Player 1 (Red) types a chat message containing -save as An exact match
      • Player - Player 2 (Blue) types a chat message containing -save as An exact match
      • Player - Player 3 (Teal) types a chat message containing -save as An exact match
      • Player - Player 4 (Purple) types a chat message containing -save as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -save as An exact match
      • Player - Player 6 (Orange) types a chat message containing -save as An exact match
      • Player - Player 7 (Green) types a chat message containing -save as An exact match
      • Player - Player 8 (Pink) types a chat message containing -save as An exact match
      • Player - Player 9 (Gray) types a chat message containing -save as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -save as An exact match
      • Player - Player 11 (Dark Green) types a chat message containing -save as An exact match
      • Player - Player 12 (Brown) types a chat message containing -save as An exact match
    • Conditions
    • Actions
      • -------- Prepare the save array with this player's Hero --------
      • Set SaveCount = 0
      • -------- Player's Gold --------
      • Set SaveCount = (SaveCount + 1)
      • Set Save[SaveCount] = ((Triggering player) Current gold)
      • -------- Take all Heroes --------
      • Set UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
      • Set SaveCount = (SaveCount + 1)
      • Set Save[SaveCount] = (Number of units in UnitGroup)
      • Unit Group - Pick every unit in UnitGroup and do (Actions)
        • Loop - Actions
          • -------- Save the Hero --------
          • Set SaveCount = (SaveCount + 1)
          • Set TempUnit = (Picked unit)
          • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
          • -------- Hero Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Hero experience of (Picked unit))
          • -------- Hero Position X --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Integer((X of (Position of (Picked unit)))))
          • -------- Hero Position Y --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Integer((Y of (Position of (Picked unit)))))
          • -------- How many items does he carry --------
          • Set SaveCount = (SaveCount + 1)
          • Set Save[SaveCount] = (Number of items carried by (Picked unit))
          • -------- Add all items --------
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
                • Then - Actions
                  • -------- The actual item --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
                  • Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
                  • -------- The number of charges it has --------
                  • Set SaveCount = (SaveCount + 1)
                  • Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
                • Else - Actions
      • -------- Turn values into code --------
      • Custom script: set udg_Code = SaveLoad_Encode()
      • -------- Show code to player --------
      • Quest - Display to (Player group((Triggering player))) the Secret message: Your code:
      • Game - Display to (Player group((Triggering player))) for 60.00 seconds the text: Code


Trigger:
  • SaveLoad Load All
    • Events
      • Player - Player 1 (Red) types a chat message containing -load as A substring
      • Player - Player 2 (Blue) types a chat message containing -load as A substring
      • Player - Player 3 (Teal) types a chat message containing -load as A substring
      • Player - Player 4 (Purple) types a chat message containing -load as A substring
    • Conditions
      • (Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
      • (Length of (Entered chat string)) Greater than 6
    • Actions
      • -------- Try to decode what was typed --------
      • Set Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
      • Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Validate Equal to False
        • Then - Actions
          • -------- Invalid code --------
          • Game - Display to (Player group((Triggering player))) the text: There's some error ...
          • Skip remaining actions
        • Else - Actions
      • -------- It worked, let's do something with it --------
      • Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Remove (Picked unit) from the game
      • Set SaveCount = 1
      • -------- Restore Gold --------
      • Player - Set (Triggering player) Current gold to Save[SaveCount]
      • -------- For "number of Heroes", do --------
      • Set SaveCount = (SaveCount + 1)
      • For each (Integer B) from 1 to Save[SaveCount], do (Actions)
        • Loop - Actions
          • -------- Restore Hero --------
          • Set SaveCount = (SaveCount + 1)
          • Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
          • Unit - Create 1 TempUnitType for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
          • -------- Set Experience --------
          • Set SaveCount = (SaveCount + 1)
          • Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
          • -------- Move to saved position --------
          • Set SaveCount = (SaveCount + 1)
          • Unit - Move (Last created unit) instantly to (Point((Real(Save[SaveCount])), (Real(Save[(SaveCount + 1)]))))
          • Set SaveCount = (SaveCount + 1)
          • -------- Recreate all items --------
          • Set SaveCount = (SaveCount + 1)
          • For each (Integer A) from 1 to Save[SaveCount], do (Actions)
            • Loop - Actions
              • -------- The actual item --------
              • Set SaveCount = (SaveCount + 1)
              • Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
              • Hero - Create TempItemType and give it to (Last created unit)
              • -------- Number of charges --------
              • Set SaveCount = (SaveCount + 1)
              • Item - Set charges remaining in (Last created item) to Save[SaveCount]
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
This is AceHart's Save/Load system. Are you sure everything was copied correctly?
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Have you enabled the triggers that you are using? They look disabled to me.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Are you using NewGen? NewGen has a feature to make sure WE won't disable the triggers.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
NewGen is the best 3rd party editor out there, it's a neccessity, in most cases, for map makers.
 

Warhero

New Member
Reaction score
0
ok so it does let me enable it without any problems. But when i go to save, i get an error containing:
Line 7882 Unexpected:_
set udg _Validate = SaveLoad_Decode( udg_Code )

Also when i go to play the map it says "The game was not found"
 

Warhero

New Member
Reaction score
0
OK i added all the items and heroes to the SaveLoad Initialization All and now im getting alot of errors. Does anyone know what these mean?

Undeclared function SaveLoad_unit2integer: set udg_Save[udg_SaveCount]=SaveLoad_Unit2Integer(udg_TempUnit)

Cannot convert null to integer: set udg_Save[udg_SaveCount]=SaveLoad_Unit2Integer(udg_TempUnit)

Undeclared function SaveLoad_item2integer: set udg_Save[udg_SaveCount]=SaveLoad_Item2Integer(udg_TempItem)

Cannot convert null to integer: set udg_Save[udg_SaveCount]=SaveLoad_Item2Integer(udg_TempItem)

Undeclared function SaveLoad_Encode: set udg_Code = SaveLoad_Encode()

Undeclared function SaveLoad_Decode set udg_Validate = SaveLoad_Decode(udg_Code)

Cannot convert null to boolean: set udg_Validate = SaveLoad_Decode(udg_Code)

Undeclared function SaveLoad_integer2unit set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])

Cannot convert null to integer: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])

Undeclared function SaveLoad_integer2item: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])

Cannot convert null to integer: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
 

Warhero

New Member
Reaction score
0
OK so im wandering, from the acehart save/load triggers is there anything else besides the triggers and the variables that i need to copy over?
 

Sneakster

Active Member
Reaction score
24
Download the map that AceHart's save system comes with. In the trigger editor, click on the map name, in the left column where the triggers are, at the very top where it says the map name and shows an icon of a warcraft map. Copy and paste all the custom script in that section into your map.

pic1jzh.jpg
 

Warhero

New Member
Reaction score
0
OK so i added that and now i dont get any error when i enable it but now im getting a different error when i try to start up the map

expected a variable name set udg _Validate = SaveLoad_Decode( udg_Code )
 
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