screen follows you

  • Thread starter Thread starter DrPimp
  • Start date Start date
D

DrPimp

Guest
Sup i tried making the screen you with center view. It tried making this
Player:
All players
Conditions:
Always
Actions:
Center view location screen.
Wait 25 milliseconds.
Center view location screen.
Wait 25 milliseconds.
(ect.)
If filled the whole thing up like that and still it didnt work. So i said ok ill try it another way so i made 20 triggers.
All players
Conditions:
Always
Actions:
wait 5 milloseconds
center view location screen.
(in the other triggers i would add 5 milloseconds in each trigger)
that still didnt work!
It just waited in 1 part, then after about 5 seconds it would jump to the place i wanted centered on. How do i make it make you look at it so u cant look off it?
 
Um... how about not using any wait triggers, just use 1 center view trigger and preserve trigger.
 
k i tried it but then it was working a bit better it will center u 3 times then it will wait then do it =[.
 
That shouldn't be happening...

CONDITION
- Always
ACTION
- Center View on 'location'
- Preserve Trigger
 
How big is the location thats being used to center the screen?
If theres a unit thats used to move the location, is it constantly moving?
 
yes i know its not the location because when i try to move the screen away it will let me for a while =[ and the location is screen size so if u go off it u die
 
blek

What you need to do is make the map cycle through the trigger faster than normal.

make the following trigger for all players:

conditions:
ALWAYS

actions:
WAIT
- wait for 200 milliseconds
WAIT
- wait for 200 milliseconds
WAIT
- wait for 200 milliseconds
WAIT
- wait for 200 milliseconds
WAIT
- wait for 200 milliseconds
WAIT
- wait for 200 milliseconds
WAIT
- wait for 200 milliseconds
WAIT
- wait for 200 milliseconds
PRESERVE TRIGGER


What this will do is cause your map to cycle through the triggers every 2/10th of a second, over 8 times faster than usual.

Then just make a trigger which centers the screen on the player, preserve the trigger and boom... it should work.
 
hay 1 more thing its not a question so i wont start a new thread. I just found out about a new trick. Its were there is flame(or bullets rly shots that come from a bunker) coming from NOWERE! its so cool and i just wanted to share it to the world.
Well anyways just make a bunker and whatever u want the shots coming from. Then place guys(for the kind of bullets you want coming out) near it and then make this trigger:
Conditions:Always
Actions:Run exicute ai script enter nearest bunker
wait 1000 milloseconds(or how long it will take to get in the bunker)
Move terran bunker to "bunker move"
Then the bunker will shoot from the spot it was originally in but u cant see the guys or the bunker!!!!! ISNT IT AMAZING!!!
 
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