Selecting Unit in a Spiral

NaPzt3R

You can change this now in User CP.
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How would you via. trigger select units like this?

untitled-1.jpg
 

Accname

2D-Graphics enthusiast
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i hope this will help you

Code:
Untitled Trigger 001
    Events
        Player - Player 1 (Red) types a chat message containing -Set as An exact match
    Conditions
    Actions
        Set P1 = (Position of Paladin 0000 <gen>)
        Set G1 = (Units within 3000.00 of P1 matching ((((Matching unit) is alive) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and ((Matching unit) Not equal to Paladin 0000 <gen>))))
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit Group - Remove U2[(Integer A)] from G1
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                U1 Not equal to No unit
            Then - Actions
                Set U1 = (Random unit from G2)
            Else - Actions
                Set U1 = (Random unit from G1)
        Set P2 = (Position of U1)
        Set G2 = (Units within 3000.00 of P1 matching ((((Matching unit) is alive) Equal to True) and (((Owner of (Matching unit)) Equal to (Triggering player)) and (((Matching unit) Not equal to Paladin 0000 <gen>) and ((Distance between P1 and (Position of (Matching unit)))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in G2) Not equal to 0
            Then - Actions
                Trigger - Run (This trigger) (ignoring conditions)
            Else - Actions
                For each (Integer A) from 1 to 12, do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                U2[(Integer A)] Equal to No unit
                            Then - Actions
                                Set U2[(Integer A)] = U1
                            Else - Actions
                Set U1 = No unit
        Custom script: call RemoveLocation (udg_P1)
        Custom script: call RemoveLocation (udg_P2)

it ll set the 12 nearest units around my paladin in order of their distance towards him.

Edit: Heres the map i did this script in maybe it ll help you more if you can test it.
 

Expelliarmus

Where to change the sig?
Reaction score
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EDIT! Beaten! T.T

For Integer is required, which will be used in conjunction with angles and distances.

First determine the angle distances between 2 points you want. Say 20. Divide it from 360. 360 / 20 = 18

This number will be used for the integer

Code:
For each (Integer A) from 1 to 18, do (Actions)
    Loop - Actions

Then determine the increments for every movement. e.g + 30.0 every change of angle. (30 * 18 = 540.0 distances away as the head of the spiral)
Input:

Code:
For each (Integer A) from 1 to 18, do (Actions)
    Loop - Actions
Set Temp_Point = ((Position of (Triggering unit)) offset by 30.00 towards 0.00 degrees)

Make use of For Integer A, which will help to manage the increments.
Code:
For each (Integer A) from 1 to 18, do (Actions)
    Loop - Actions
Set Temp_Point = ((Position of (Triggering unit)) offset by (30.00 x (Real((Integer A)))) towards (20.00 x (Real((Integer A)))) degrees)

Utilize the new reference point and pick every units around that point matching conditions.
Code:
Actions
        For each (Integer A) from 1 to 18, do (Actions)
            Loop - Actions
                Set Temp_Point = ((Position of (Triggering unit)) offset by (30.00 x (Real((Integer A)))) towards (20.00 x (Real((Integer A)))) degrees)
                Unit Group - Pick every unit in (Units within 200.00 of Temp_Point matching (((Matching unit) is A structure) Equal to False)) and do (Actions)
                    Loop - Actions
Add your actions ...

Code:
Actions
        For each (Integer A) from 1 to 18, do (Actions)
            Loop - Actions
                Set Temp_Point = ((Position of (Triggering unit)) offset by (30.00 x (Real((Integer A)))) towards (20.00 x (Real((Integer A)))) degrees)
                Unit Group - Pick every unit in (Units within 200.00 of Temp_Point matching (((Matching unit) is A structure) Equal to False)) and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Footman for (Triggering player) at (Position of (Picked unit)) facing (Position of (Triggering unit))
                        Unit - Add Acid Bomb to (Last created unit)
                        Unit - Set level of Acid Bomb for (Last created unit) to (Level of Acid Bomb for (Triggering unit))
                        Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb (Picked unit)
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Remove leak

Code:
    Actions
        For each (Integer A) from 1 to 18, do (Actions)
            Loop - Actions
                Set Temp_Point = ((Position of (Triggering unit)) offset by (30.00 x (Real((Integer A)))) towards (20.00 x (Real((Integer A)))) degrees)
                Unit Group - Pick every unit in (Units within 200.00 of Temp_Point matching (((Matching unit) is A structure) Equal to False)) and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Dummy for (Triggering player) at (Position of (Picked unit)) facing (Position of (Triggering unit))
                        Unit - Add Acid Bomb to (Last created unit)
                        Unit - Set level of Acid Bomb for (Last created unit) to (Level of Acid Bomb for (Triggering unit))
                        Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb (Picked unit)
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                Custom script:   call RemoveLocation(udg_Temp_Point)
Quick Check List:
- determine the angle distances between 2 points
- determine the increments for every movement
- draft trigger
- utilize Integer A
 
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