minikrampan
Ultra Cool Member
- Reaction score
- 28
One thing you could do is add the "Gold coin" item to your shop and modify it to cost lumber ^^
maybe not what you need at all.
maybe not what you need at all.
Blackmarket Store Honorpoints
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Honorpoints
Actions
Item - Set the custom value of (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
Player - Set (Owner of (Triggering unit)) Current lumber to 0
Item - Set charges remaining in (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
Blackmarket Drop Honorpoints
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Honorpoints
Actions
Player - Set (Owner of (Triggering unit)) Current lumber to (Charges remaining in (Item being manipulated))
Blackmarket Store Honorpoints
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Honorpoints
Actions
Item - Set the custom value of (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
Player - Set (Owner of (Triggering unit)) Current lumber to 0
Item - Set charges remaining in (Item being manipulated) to ((Custom value of (Item being manipulated)) + ((Owner of (Triggering unit)) Current lumber))
Blackmarket Drop Honorpoints
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Honorpoints
Actions
Player - Set (Owner of (Triggering unit)) Current lumber to (Charges remaining in (Item being manipulated))
Set the item to 0 charges when it drops.
The "set charges" in the first trigger doesn't need the "lumber" part.
There are no leaks.
Blackmarket Drop Honorpoints
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Honorpoints
Actions
Player - Set (Owner of (Triggering unit)) Current lumber to (Charges remaining in (Item being manipulated))
Item - Set charges remaining in (Item being manipulated) to 0