Elf Alpha
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I have a cage in my map that contains a prisoner. If a player breaks open the cage, one of three things will pop out and join them: a priest, an orc shaman or a dryad. Problem is, if the player is using humans and they get the dryad, there's no way for her to be able to abolish magic until the research has been done, which in the human player's case is impossible. I want her to come out with the ability from the get-go. But I don't want to set all Drayds' levels to automatically have it; players using elves should still have to research it as per normal - except for this one particular dryad, if they get her. Likewise the shaman that pops out would be able to cast bloodlust, and so on. Not sure if this is clear. Is there a way to set the level of ability for this (the last created) unit without blanketing tech-tree stuff for the player's entire force?