You know, of all the tutorials and searching I've done, I can't believe no one has asked this that I could find.
If you just set a point:
Does that cause a memory leak?
Everything I've read so far addresses only if you're using that point:
Nothing about setting it to a variable, and using it down the road in another trigger.
If you just set a point:
Trigger:
- Actions
- Set TempPoint = (Position of (Triggering unit))
Does that cause a memory leak?
Everything I've read so far addresses only if you're using that point:
Trigger:
- Actions
- Set TempPoint = (Position of (Triggering unit))
- Unit - Create 1 Footman for (Triggering player) at TempPoint facing Default building facing degrees
- Custom script: call RemoveLocation(udg_TempPoint)
Nothing about setting it to a variable, and using it down the road in another trigger.