MissKerrigan
Active Member
- Reaction score
- 23
Hi,
I made an actor-event if a creep got poisoned, this creep gets a green color
If a creep got slowed, this creep gets a blue color
My question: if a slowed unit gets poisoned, how do I give this a teal color?
Same with corrosion: when a creep got hit by the corrosive tower, it gets a red color
Together with slow, this must becomes purple and together with poison it must get a yellow color
All this 3 behaviors must given the creep a pink color
Think if I know 1 thing I know to do all this right?
Hope anybody understands what I'm trying to do here
MissKerrigan
I made an actor-event if a creep got poisoned, this creep gets a green color
If a creep got slowed, this creep gets a blue color
My question: if a slowed unit gets poisoned, how do I give this a teal color?
Same with corrosion: when a creep got hit by the corrosive tower, it gets a red color
Together with slow, this must becomes purple and together with poison it must get a yellow color
All this 3 behaviors must given the creep a pink color
Think if I know 1 thing I know to do all this right?
Hope anybody understands what I'm trying to do here
MissKerrigan