Is it possible to add each of these visibility modifiers to its own variable?
I want to be able to destroy them in the future.
Trigger:
- For each (Integer A) from 1 to 8, do (Actions)
- Loop - Actions
- Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across Selectiona <gen>
- Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across Selectionb <gen>
- Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across Selectionc <gen>
- Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across Selectiond <gen>
- Loop - Actions
I want to be able to destroy them in the future.