D
Dr4gonL0rd
Guest
1. If I create, say 30 units at some region, and then put the special effect of a red dragon's projectile on all of them, how would I (through triggers I suppose) destroy the special effect when one of those units dies? I dont want to destroy all of the FX on all of the units when one unit dies.
2. How do I put a special effect on the bottom of a unit? The WE wants me to convert string to w/e, but I cant seem to find the string that will make the FX play on the bottom of a unit. I've tried "bottom" and "underneath" help would be appreciated greatly.
3. Can a special effect be rotated? Or atleast have it facing a different direction when you create it? And would it be possible to make say, the FX of Ressurection (the paladin spell) be horizontal instead of vertical?
4. Can trigger memory leaks be fixed in ROC? Without using custom script?
5. How is it possible to get custom spells and other TFT only features ROC combatible? The people who made DOTA and Doomsday's Stand apparently figured it out, and I would really like to know how it is done.
Edit: New questions!
6. How can I 'add' abilities to a hero through triggers? Even 'item' abilites?
7. Does the Long Rifles upgrade actually 'add' range the unit that uses it? Or does it just set it to a higher range, assuming that the unit using it has 400 range like the rifleman?
Edit2: New question! lol
8. Do the upgrades "Creatures Carapace", "Leather Armor", "Iron Plating" and so on just add 1 addtional armor to the unit that uses it each time it is upgraded? And if I made a unit use all 3 of these upgrades, and I set all of them so they are all researched to the fullest level, would the unit be given an additional 9 armor?
2. How do I put a special effect on the bottom of a unit? The WE wants me to convert string to w/e, but I cant seem to find the string that will make the FX play on the bottom of a unit. I've tried "bottom" and "underneath" help would be appreciated greatly.
3. Can a special effect be rotated? Or atleast have it facing a different direction when you create it? And would it be possible to make say, the FX of Ressurection (the paladin spell) be horizontal instead of vertical?
4. Can trigger memory leaks be fixed in ROC? Without using custom script?
5. How is it possible to get custom spells and other TFT only features ROC combatible? The people who made DOTA and Doomsday's Stand apparently figured it out, and I would really like to know how it is done.
Edit: New questions!
6. How can I 'add' abilities to a hero through triggers? Even 'item' abilites?
7. Does the Long Rifles upgrade actually 'add' range the unit that uses it? Or does it just set it to a higher range, assuming that the unit using it has 400 range like the rifleman?
Edit2: New question! lol
8. Do the upgrades "Creatures Carapace", "Leather Armor", "Iron Plating" and so on just add 1 addtional armor to the unit that uses it each time it is upgraded? And if I made a unit use all 3 of these upgrades, and I set all of them so they are all researched to the fullest level, would the unit be given an additional 9 armor?