aussj4link
New Member
- Reaction score
- 3
:banghead: Ok, I've been trying to make a pretty simple map in which one o the parts is to have units that are spawned for the computer to "Attack-Move" to a bunch of different regions. I know this should work because ive seen it done a million times in TDs. My map consists of basically having to defend yourself from waves of enemies controled by the computer. I've made a simple timer and timer window for it with no problem, set the levels to change accordingly when all units sent at me by the computer havebeen killed. made 4 spawning regions side by side that are working perfectly. I have a hero spawn in the 1st region, then melee in 2nd, range in 3rd and support in 4th. They spawn perfectly, ive figured out how to make the hero revive every level with more experience and abilities and so on and so forth. my problem is that when i make a trigger that says to go from point A to point B most of the units go to the next point but some of the go back to the spawning area... I have no triggers or anything that should be telling them to do this, I have no idea why they are.
I dont have the map with me ATM so I'm just going off memory here but my trigger is somthing like this:
Event:
Unit enters Spawn region.
Conditions:
Unit owned by player 12 (comp)
Actions:
Pick every unit in region owned by player 12 and order Attack-Move to Attack Point 1.
Then I basically just make a duplicate trigger but starting with unit enters Attack Point 1, and ending with order Attack-Move to Attack Point 2, and then so on and so forth.
I know thats not how its put exactly but like i said I'm going of memory. Does anyone have a clue as to why this isn't working? like I said some of the units follow the directions while others just run back to the point they were spawned. Thanks for any help, if you need I can get the map and post it so maybe you can see what I did wrong lol.
I dont have the map with me ATM so I'm just going off memory here but my trigger is somthing like this:
Event:
Unit enters Spawn region.
Conditions:
Unit owned by player 12 (comp)
Actions:
Pick every unit in region owned by player 12 and order Attack-Move to Attack Point 1.
Then I basically just make a duplicate trigger but starting with unit enters Attack Point 1, and ending with order Attack-Move to Attack Point 2, and then so on and so forth.
I know thats not how its put exactly but like i said I'm going of memory. Does anyone have a clue as to why this isn't working? like I said some of the units follow the directions while others just run back to the point they were spawned. Thanks for any help, if you need I can get the map and post it so maybe you can see what I did wrong lol.