I'm trying to make it so everytime the hero gets a skill they get the matching upgrade.
Currently have
Event
(Hero Unit) learns (skill)
Condition
If ability being learned = (skill)
Action
Is there a way to do this? The upgrade improves the base damage of the hero.
Thanks.
Currently have
Event
(Hero Unit) learns (skill)
Condition
If ability being learned = (skill)
Action
Is there a way to do this? The upgrade improves the base damage of the hero.
Thanks.