Sliding Like in Polar Escape

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bugi_bi

Guest
your code is good, but it will turn unit instantly to the target angle, and you wont have any steer effect(circular motion)....
i just wonder, how is periodic event (0.02sec) lagg free?...is it something in code that is special...i dunno, but want to learn, cuz with 0.05 problems with lagg happen....
 
D

Deathbedeli2

Guest
It doesn't lag be we remove all points of refrence (that cause lags) with teh custom scripts and variable
 

lllidan

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So does anyone actually have an error free sliding trigger that also displays the turning motion? If so could you post the map?
 
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bugi_bi

Guest
guess not, then lets make already...everything should be free....

so the data i need to make trigger:

how to find a difference between two angles?
(ex if the unit angle is 180 and the target angle is 190, the difference is 10, if target angle is 170 the difference is - 10.........ex if the unit angle is 350 and target angle is 20, difference is 30, etc etc)
how to do this, i dont know any math operation that does this...help plz?
 

AceHart

Your Friendly Neighborhood Admin
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FWIW, based on the ideas of this thread, I hacked up a quick map.

Now, uhm, well, yes, it's "sliding"... if I dare say so.
It's also "turning" while sliding...
However, the entire concept seems a bit ridiculous.
Or, at least, in this map... :p

Sliding is turned on / off with "escape".

Well, 9K map... at least it doesn't take up much space.
 

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  • Sliding_Demo_AceHart.w3x
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bugi_bi

Guest
wow nice, thank you....
and that was it! no math triggers, no nothing....lol...i always like to complicate things....damn.....
again thank you AceHart.
 

w00t22

CSS L4D DoD? Steam ID = w00t22
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nice trigger much easier than raginspeedhorns but will it leak?


Nm ill check leak check tool
 

Deathbedeli2

New Member
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Thats exactly what my trigger does....Excluding pressing escape for sliding, when you are on ice u slide x.x
 
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bugi_bi

Guest
but using your trigger hero would turn only several degrees, using this trigger hero turns all the way.......i really dont know why, war3 get me confused all the time.
 
C

Computer(MAZ

Guest
i have a code that is simple and has no leaks...ill go find em now!
Code:
Events:
Time - Every 60.00 seconds of game time
Conditions:
None
Actions:
Retain ownership of (Hero unit)<gen> To player 1 (RED) and retain color

first do this trigger for all the colors then do this one
Code:
Events:
A unit enters (region)
Conditions:
Unit (type of (Triggering Unit)) equal too (hero unit)
Actions:
Unit - Change ownership of (Triggering unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Triggering unit) to Move To (Center of (region) <gen>)

basically what this does is take the control of the unit away when it enters the region then order it to move to the region and gain its control back!
 
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Carson

Guest
This is also in Maze Of Sliding Bunnies :D
just if this helps anyone...
 
R

RoNiN)HeRo(

Guest
Limiter's Mom

k the trigger raging posted will lag due to memory leaks.
And that is not the way limiter does it, I have one similar to that but it doesn't lag..
 

ragingspeedhorn

Is a Banned Asshole
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I got another way for turn sliding that does not lag but it uses regions.

It is in 3 triggers and I have only made it for player 1 (red).

First one:

Code:
Start and Stop Turn Slide
    Events
        Unit - A unit enters slide1start <gen>
        Unit - A unit enters slide1end <gen>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Entering unit)) Equal to Player 1 (Red)
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        SlidePlayer1 Equal to False
                    Then - Actions
                        Set SlidePlayer1 = True
                        Trigger - Turn on Player 1 Slide <gen>
                        Trigger - Turn on Player 1 Turn <gen>
                    Else - Actions
                        Wait 0.02 seconds
                        Set SlidePlayer1 = False
                        Trigger - Turn off Player 1 Slide <gen>
                        Trigger - Turn off Player 1 Turn <gen>
            Else - Actions
                Do nothing


Second one:

Code:
Player 1 Slide
    Events
        Time - Every 0.03 seconds of game time
    Conditions
    Actions
        Set PointPlayer1 = (Position of Paladin 0002 <gen>)
        Unit - Move Paladin 0002 <gen> instantly to (PointPlayer1 offset by 13.00 towards (Facing of Paladin 0002 <gen>) degrees)


Third one:

Code:
Player 1 Turn
    Events
        Unit - A unit Is issued an order targeting a point
    Conditions
        (Owner of (Triggering unit)) Equal to Player 1 (Red)
    Actions
        Unit - Make Paladin 0002 <gen> face (Target point of issued order) over 0.00 seconds



This should not leak (I think).
 
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