Sliding Problem

THE_X

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In this spell its a spear that is being slid with triggers and when it comes into contact with a unit it implaes that unit onto the spear draging it along with the spear, i have everything to work eccpet the damaging of the impaled unit and it sliding along with the spear, heres my triggers.

Code:
Impaling Spear Actiave
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Impaling Spear 
    Actions
        Set Point[1] = (Position of (Triggering unit))
        Set Point[2] = (Target point of ability being cast)
        Unit - Create 1 Imapling Spear Dummy for (Owner of (Triggering unit)) at Point[1] facing (Angle from Point[1] to Point[2]) degrees
        Set MUI = (MUI + 1)
        Unit - Set the custom value of (Last created unit) to MUI
        Set Impaling_Spear_Caster[(Custom value of (Last created unit))] = (Triggering unit)

Code:
Impaling Spear Move
    Events
        Time - Every 0.03 seconds of game time
    Conditions
    Actions
        Set Group[1] = (Units of type Imapling Spear Dummy)
        Unit Group - Pick every unit in Group[1] and do (Actions)
            Loop - Actions
                Set Unit = (Picked unit)
                Set Point[1] = (Position of (Picked unit))
                Set Point[2] = (Point[1] offset by 26.00 towards (Facing of (Picked unit)) degrees)
                Unit - Move (Picked unit) instantly to Point[2]
                Unit Group - Pick every unit in Implaing_Spear_Group[(Custom value of (Picked unit))] and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked unit) instantly to Point[2]
                Set Impaling_Spear_Range[(Custom value of (Picked unit))] = (Impaling_Spear_Range[(Custom value of (Picked unit))] + 26.00)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Impaling_Spear_Range[(Custom value of (Picked unit))] Greater than or equal to 3000.00
                    Then - Actions
                        Unit - Kill (Picked unit)
                    Else - Actions
                Set Group[2] = (Units within 150.00 of Point[1] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Unit)) Equal to True))))
                Unit Group - Pick every unit in Group[2] and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Picked unit) is in Implaing_Spear_Group[(Custom value of Unit)]) Equal to False
                            Then - Actions
                                Unit - Turn collision for (Picked unit) Off
                                Unit Group - Add (Picked unit) to Implaing_Spear_Group[(Custom value of Unit)]
                                Unit Group - Pick every unit in Implaing_Spear_Group[(Custom value of Unit)] and do (Actions)
                                    Loop - Actions
                                        Floating Text - Create floating text that reads ! above (Picked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                                Unit - Cause Impaling_Spear_Caster[(Custom value of Unit)] to damage (Triggering unit), dealing (40.00 + (120.00 x (Real((Level of Impaling Spear  for Impaling_Spear_Caster[(Custom value of (Picked unit))]))))) damage of attack type Normal and damage type Normal
                                Special Effect - Create a special effect attached to the origin of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
                                Special Effect - Destroy (Last created special effect)
                                Destructible - Pick every destructible within 80.00 of Point[2] and do (Actions)
                                    Loop - Actions
                                        Unit - Kill (Picked unit)
                                Custom script:   call RemoveLocation (udg_Point[1])
                                Custom script:   call RemoveLocation (udg_Point[2])
                            Else - Actions
        Custom script:   call DestroyGroup (udg_Group[1])
        Custom script:   call DestroyGroup (udg_Group[2])

Code:
Remove Impaling Spear
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Triggering unit)) Equal to Imapling Spear Dummy
    Actions
        Unit - Remove (Triggering unit) from the game
        Set Point[1] = (Position of (Triggering unit))
        Special Effect - Create a special effect at Point[1] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Unit Group - Pick every unit in Implaing_Spear_Group[(Custom value of (Triggering unit))] and do (Actions)
            Loop - Actions
                Unit - Turn collision for (Picked unit) On
        Custom script:   call RemoveLocation (udg_Point[1])


the special effect of the ! above the unit was just a test to see if the unit is indeed in the unit group, i never saw a ! when it came into contact with a unit so im thinking it not adding the unit to the unit group and i cant figure out why
 
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