Some question I have

Ph[o]bia

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1. How do I make SFX in who normally at vertical for horizontal, for exemple, in some Dragon ball map they use hero respawning effect in horizontal for Kamehameha.

2. Can I make a unit slide while someone shackle him?

3. Some Person make solid whit lightning effect like pyramid , but how you make a special effect start from the ground to go in the sky???

4. How to make a line of special effect from the ground to the sky???

GUI Please.
 

Weep

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1. How do I make SFX in who normally at vertical for horizontal, for exemple, in some Dragon ball map they use hero respawning effect in horizontal for Kamehameha.
Create a dummy unit that is tipped sideways (negative pitch angle in the object editor) and add the special effect to that unit.

2. Can I make a unit slide while someone shackle him?
Yes.

3. Some Person make solid whit lightning effect like pyramid , but how you make a special effect start from the ground to go in the sky???
You have to use custom script: call AddLightningEx(string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2)

4. How to make a line of special effect from the ground to the sky???
Make several dummy units with different fly heights, and attach the special effects to them.
 

Ph[o]bia

New Member
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1. pitch angle???... sry my english suck
Edit: negative value to Art - maximum pitch angle? and negative value can be any number whit "-"

2. thanks

3. lulz dang Jass , I hope i will understand it :p

4.I can't do this whit loops???
 

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1.
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3. If you need help figuring out how to use it, search for that function name on the forum.

4. Sure, you can:

Trigger:
  • Actions
    • For each (Integer A) from 1 to 10, do (Actions)
      • Loop - Actions
        • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
        • Animation - Change (Last created unit) flying height to (Real((50 x (Integer A)))) at 0.00
        • Special Effect - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
        • Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
 
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