here's one of my first spell:
Q1: Is there anything here that can be approved in this spell?
Q2: Have I removed all the leaks?
Q3: Can this spell be played in multiplayer without crash etc..
Screenshot:
Trigger:
- Blades Nature
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to |cff7cfc00Blades Nature|r
- Actions
- Set Spell_Point[1] = (Target point of ability being cast)
- Set Spell_Point[2] = (Target point of issued order)
- Set Spell_Point[3] = (Spell_Point[1] offset by 200.00 towards 60.00 degrees)
- Set Spell_Point[4] = (Spell_Point[1] offset by 200.00 towards 120.00 degrees)
- Set Spell_Point[5] = (Spell_Point[1] offset by 200.00 towards 180.00 degrees)
- Set Spell_Point[6] = (Spell_Point[1] offset by 200.00 towards 240.00 degrees)
- Set Spell_Point[7] = (Spell_Point[1] offset by 200.00 towards 300.00 degrees)
- Set Spell_Point[8] = (Spell_Point[1] offset by 200.00 towards 360.00 degrees)
- Special Effect - Create a special effect at Spell_Point[1] using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Spell_Point[3] using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Spell_Point[4] using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Spell_Point[5] using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Spell_Point[6] using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Spell_Point[7] using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at Spell_Point[8] using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Create 1 Deadly Wipe for Neutral Passive at Spell_Point[3] facing Spell_Point[1]
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Patrol To Spell_Point[6]
- Unit - Create 1 Deadly Wipe for Neutral Passive at Spell_Point[4] facing Spell_Point[1]
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Patrol To Spell_Point[8]
- Unit - Create 1 Deadly Wipe for Neutral Passive at Spell_Point[5] facing Spell_Point[1]
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Patrol To Spell_Point[4]
- Unit - Create 1 Deadly Wipe for Neutral Passive at Spell_Point[6] facing Spell_Point[1]
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Patrol To Spell_Point[7]
- Unit - Create 1 Deadly Wipe for Neutral Passive at Spell_Point[7] facing Spell_Point[1]
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Patrol To Spell_Point[3]
- Unit - Create 1 Deadly Wipe for Neutral Passive at Spell_Point[8] facing Spell_Point[1]
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Patrol To Spell_Point[5]
- For each (Integer A) from 1 to 8, do (Actions)
- Loop - Actions
- Custom script: call RemoveLocation (udg_Spell_Point[GetForLoopIndexA()])
- Loop - Actions
- Events
Q1: Is there anything here that can be approved in this spell?
Q2: Have I removed all the leaks?
Q3: Can this spell be played in multiplayer without crash etc..
Screenshot:
hmm