Steamsteam
New Member
- Reaction score
- 1
Trigger:
- TrentSpawn Copy
- Events
- Unit - A unit enters NatureGodSummon <gen>
- Conditions
- Actions
- Destructible - Pick every destructible in TrentSpawn <gen> and do (Actions)
- Loop - Actions
- Destructible - Remove Summer Tree Wall 0996 <gen>
- Destructible - Remove Summer Tree Wall 0997 <gen>
- Destructible - Remove Summer Tree Wall 0998 <gen>
- Destructible - Remove Summer Tree Wall 0999 <gen>
- Destructible - Remove Summer Tree Wall 1000 <gen>
- Destructible - Remove Summer Tree Wall 1001 <gen>
- Destructible - Remove Summer Tree Wall 1002 <gen>
- Destructible - Remove Summer Tree Wall 1003 <gen>
- Destructible - Remove Summer Tree Wall 1004 <gen>
- Destructible - Remove Summer Tree Wall 1005 <gen>
- Destructible - Remove Summer Tree Wall 1006 <gen>
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 0996 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 0997 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 0998 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 0999 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 1000 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 1001 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 1002 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 1003 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 1004 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 1005 <gen>) facing Default building facing degrees
- Unit - Create 1 Treant for Neutral Hostile at (Position of Summer Tree Wall 1006 <gen>) facing Default building facing degrees
- Trigger - Turn off (This trigger)
- Destructible - Pick every destructible in TrentSpawn <gen> and do (Actions)
- Events
i dont understand why this doesnt work... i know that i dont need it to be a loop but i tried it with out and it didnt wrk and last night this EXACT same trigger wrkd perfectly.. (unfortunitly my computer somehow died and progress THAT WAS SAVED was set back...)
what im trying to do is select all trees and remove them all at the same time then each tree i replace with 1 trent
last night this trigger was wrking perfectly and because of the loop function it would spawn multipul trents in the one tree spot (up to like 7 even with the "trigger - turn off (this trigger)" trigger... which was fine.. looked pretty cool... but its not wrking now???
-.- i sware its the EXACT same as last night (with out the special effects which i dont think should effect it.. should it?)
:banghead::banghead::banghead::banghead::banghead::banghead:
ps: it spawns the units like it should but in the center of the map..
edit: also - it only spawns one now.. not several