It spawns the dummy but it doesn't do what its suppost to..
heat up activation = intallity off
Code:
Event
Map inti
Conditions
Actions
Set dummy_casting = (last created unit)
Set Target_twinblade = (random unit from (Units within 500.00 of caster_twinblades matching ((((matching unit) belongs to enemy of player red Equal to True) and (((Matching unit is alive) Equal to true)
Set Caster_twinblades = (Castign unit)
Code:
Event
Unit - A unit starts the effect of an ability
Conditions
(Ability being cast) Equal to Heat up
Actions
Unit - Create 1 dummy for player 1 (red) at (target point of ability being cast) facing default building degrees.
trigger turn on Heat up activation
heat up activation = intallity off
Code:
Event
time - every 0.20 seconds of game time
Conditions
Actions
Unit - Move dummy_casting instantly yo ((Position of Target_Twinblade) offset by 90.00 towards (Random real number between 0.00 and 360 degrees)
special effect - Create special effect at (Position of dummy_casting using flamestrike (effect)