Spell Ideas For My Hero

soulmaka

New Member
Reaction score
2
Hello Guys I've been Creatin' A RPG map and Please Help Me on the Spells.
The Objective of my Heroes are to Destroy the World.. Which means The Heroes are the Antagonist But It's What I will use.

Heroes:

Chrondu'manthus
- Model : (Anything Which Looks Antagonistic)
A hero which can controls time
Spells:
NONE *Help Me on This*

Vixar - Model : A Harpy Should be nice
Queen of All the Harpy Controls Air
Spells:
Whirling Wind
The Wind Travels Around The Harpy Protecting Her reducing physical and magical damage & also Damages units Within 200 range of Vixar
*Need More*

Cry
- Model : ANything should be nice
Telepathic Hero
Spells:
Telepathy Crush
Floats anything Near Cry (i.e: Tree,Destructible) or the Default is A large pile of Rock and Crushes it to the enemy
*Need more Ideas*

Need More Hero Ideas
 

MagnaGuard

Active Member
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49
Chrondu'manthus - Model : (Anything Which Looks Antagonistic)
A hero which can controls time
Spells:
NONE *Help Me on This*

Time Distort
basically make a trigger to keep pausing/unpausing all units ;)
 

soulmaka

New Member
Reaction score
2
Time Distort
basically make a trigger to keep pausing/unpausing all units ;)

Like This?




Code:
Time Distort
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Avatar
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Avatar for (Triggering unit)) Equal to 1
            Then - Actions
                Trigger - Turn on Unit Pausing <gen>
                Wait 5.00 seconds
                Trigger - Turn off Unit Pausing <gen>
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Avatar for (Triggering unit)) Equal to 1
            Then - Actions
                Trigger - Turn on Unit Pausing <gen>
                Wait 7.50 seconds
                Trigger - Turn off Unit Pausing <gen>
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Avatar for (Triggering unit)) Equal to 1
            Then - Actions
                Trigger - Turn on Unit Pausing <gen>
                Wait 10.00 seconds
                Trigger - Turn off Unit Pausing <gen>
            Else - Actions
                Do nothing

Code:
Unit Pausing
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacking unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
    Actions
        Unit - Pause (Attacking unit)
        Wait 1.50 seconds
        Unit - Unpause (Attacking unit)
 

MagnaGuard

Active Member
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49
I mean like, get a random number between 1-(level x5) Then get the number, and pause for 1 sec, then un pause for 1 sec. Do this every 2 secs for the number recieved.
 

sjakie

Cookie Be Awesome!
Reaction score
127
Haha, making bad guys is much fun!:D

How about these for Cry?:
Telepathic Toss (Active, Single Target)
Using his mental abilities, Cry lifts any nearby available object and tosses it at the opponent, dealing X damage and stunning him for X seconds.

Brief Explanation: He creates an object depending on the area he is standing on. For an example, when he stands on rocky ground, he will throw a rock. Is he standing on grass, he will throw a bush. Etc.

Whisperings (Active, Single Target)
Using his telepathic abilities, Cry can force his voice into his victims mind. This breaks their concentration, silencing them and causing them to miss on X% of their attacks. Lasts X seconds.

Foresight (Active, Single Target)
Cry, being a telepath, can easily read his opponents mind and predict their next move. He uses this information to counter their attack. The next spell or attack made by the target against Cry is nullified. Instead, the target himself takes X damage.

Mental Shield (Active, No Target)
Pushing his mental abilities to the limit allows Cry to counter nearly every attack made against him. Every attack is stopped using telekinesis, after which it is returned to the attacker. Does not work on spells however. Lasts for X seconds.
 

8uY_YoU

New Member
Reaction score
4
Vixar - Model : A Harpy Should be nice
Queen of All the Harpy Controls Air
Spells:
Whirling Wind
The Wind Travels Around The Harpy Protecting Her reducing physical and magical damage & also Damages units Within 200 range of Vixar
*Need More*

Ehm...

Dust..!!
Vixar controls the air to make rocks and soil to dust and blinding all enemy that contact with the dust
Channeling

Use Cloud for base ability and add some dust

Tornado Strike
Vixar summons a tornado that push enemy on the line

Hard Coding
But it is possible to do
with dashing knowldege
 

PrisonLove

Hard Realist
Reaction score
78
May I suggest the Archimonde model for Chrondu'manthus?

Anyway, since he's a time controlling hero you can always give him the stop ability. Stops a unit in time (basically just storm bolt him and set animation speed to 0 for a duration). You could also have an ability that slows everything on the map, but increases the movement speed of the hero (you can also create a nice ripple effect throughout the map).
 

soulmaka

New Member
Reaction score
2
Anyway, since he's a time controlling hero you can always give him the stop ability. Stops a unit in time (basically just storm bolt him and set animation speed to 0 for a duration). You could also have an ability that slows everything on the map, but increases the movement speed of the hero (you can also create a nice ripple effect throughout the map).

Whoa.. will it not cause Lag? Hahahaha
 

Nexor

...
Reaction score
74
if you are creating dummy units for each unit on the map the ofc it will lag :)

My idea for the harpy Hero is the following:

Heavy Winds [channeling]:

The Hero starts to move his/her wings very fast making units around the Hero impossible to reach him/her. Also reflects all damage back to ranged attackers (not spells).

It's a channeling-type spell which won't allow nearby units to come closer thn a range. It's good when you don't have enough health and you want to recover some.
 

sidove

Member
Reaction score
22
Maybe these spells for harpy:

Wind Reader
Vixar is the queen of the winds and skies and have learned have to control the wind and take advantage of it, making her have X chance to get X% more movement speed when attacked and make all the enemy unit around her move slower.

Wind Storm
The queen summons a wind storm making every unit on the map get slowed and have chance to miss, but her allied and friends get's a speed bonus (including her).

Air Trickster (active, target)
Vixar knows well how to fly and of that she take a great advantage. She flies to her target in great speed and turns around and scratches it's eye with her wing making the target blind for X seconds.
 

jonadrian619

-___-
Reaction score
242
How about a Dreadlord model for Chrondu'manthus?

Etong mga spellz na 'to bagay kay Chrondu'manthus (heheh):

Haste of Time (Active, Target Unit)
Increases a target unit's movement speed to 100% more, and his attack speed 75% more. With this kind of speed, the target unit has a 15% chance to evade enemy attacks and has an increase in attack damage. Lasts for X seconds.

Slowdown (Active, Target Unit)
Dramatically reduces a target unit's movement speed and attack speed to the point that he becomes a real sloth for moving slowly. It alsor reduces the target unit's attack damage and armor. Lasts X seconds.

Time Ticker (Active, Target Unit)
Applies the destructive symptoms of cell degeneration to a target unit, rapidly aging the target and permanently reducing movement speed, attack speed, attack damage and armor, gradually until the debuff lasts.

Rewind (Active, No Target)
Rewinds everything in the map X seconds to the past, while Chrondu'manthus still in present time.

Time Halt (Active, Target AoE)
Stops time inside the area-of-effect, freezing enemy units any any activity inside. Lasts X seconds.

Units that are frozen in time can also be taken away from the mainstream when Chrondu'manthus casts Haste of Time upon them.

Another Hero:

Dranarath the Corpse Binder
Corpse usage Hero
Model: Something Necromancer-like
Spells:

Toxic Potion (Active, Target Unit)
The Corpse Binder has spent years studying the poisonous properties of corpses and other rotting dead. Using this study, the Corpse Binder hurls a potion filled with poison, dealing damage to the enemy unit and poisoning the enemy. The poison is contagious and so it spreads to other units the target comes in contact with.

Flesh Coagulation (Active, Target AoE)
Combines and mixes all corpses in the target area, creating a Flesh Monstrosity at the target point. The more corpses added to the mix, the more HP, Armor and Attack Damage the Flesh Monstrosity has.

Each level of Flesh Coagulation increases duration of the summoned unit, and access to abilities, mainly Cannibalize, Rotten Skin (Disease Cloud) and Corspe Spit (Consumes a corpse and spits it to a target unit).

Bone Binder (Active, Target AoE)
Extracts all the bones of corpses in a target area, creating a Skeletal Warrior at the target point. The more corpses mixed up, the more HP, Armor and Attack Damage the Skeletal Warrior has. Skeletal Warriors are tougher and stronger, and when they die, they will automatically rise from the dead for only 1 time.

Each level of Bone Binder increases duration of the summoned unit, and access to abilities, mainly Critical Strike, Cleaving Attack and Stone Skin (more armor).

Formulation (Passive)
The Corpse Binder studies more on the properties of corpses as well as the anatomy of his own fiendish creatures. This increases the potential and power of Flesh Coagulation and Bone Binder, while cutting down the Mana cost of all his other spells.

Rapid Decay (Ultimate, Target AoE)
The Corpse Binder accelerates the decay of corpses and even living units (even allies) in a target area. The dead corpses immediately explode into clouds of poison gas, dealing poison damage to anyone caught in one of these clouds. Living opponents will decay rapidly, acquiring a Disease Cloud that poisons the host and nearby enemies, and eventually weakens the host, cutting down attack damage. Once these victims die under the effects of decay, they will encounter the same fate as that of the dead corpses, exploding into poisonous clouds.

I don't have that much ideas in mind. These aren't too difficult to code either..
 

soulmaka

New Member
Reaction score
2
How about a Dreadlord model for Chrondu'manthus?

Etong mga spellz na 'to bagay kay Chrondu'manthus (heheh):











Units that are frozen in time can also be taken away from the mainstream when Chrondu'manthus casts Haste of Time upon them.

Another Hero:

Dranarath the Corpse Binder
Corpse usage Hero
Model: Something Necromancer-like
Spells:











I don't have that much ideas in mind. These aren't too difficult to code either..


Whoa!! That's Cool .. thanks!!

ang Galing mo!! nyahahaha
 
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