Trigger:
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Strik Force
- Actions
- For each (Integer A) from 1 to 10, do (Actions)
- Loop - Actions
- Set Angle = ((Position of (Casting unit)) offset by (50.00 x (Real((Integer A)))) towards (Degrees(0.00)) degrees)
- Set Point = ((Position of (Casting unit)) offset by (50.00 x (Real((Integer A)))) towards (Degrees(90.00)) degrees)
- Set Temp_point2 = ((Position of (Casting unit)) offset by (50.00 x (Real((Integer A)))) towards (Degrees(180.00)) degrees)
- Set Location_triggeringunit = ((Position of (Casting unit)) offset by (50.00 x (Real((Integer A)))) towards (Degrees(270.00)) degrees)
- Set Temp_Point = ((Position of (Casting unit)) offset by (50.00 x (Real((Integer A)))) towards (Degrees(360.00)) degrees)
- Unit - Create 1 Dummy for Player 1 (Red) at Location_triggeringunit facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Unit - Remove (Last created unit) from the game
- Unit - Create 1 Dummy for Player 1 (Red) at Temp_Point facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Unit - Remove (Last created unit) from the game
- Unit - Create 1 Dummy for Player 1 (Red) at Temp_point2 facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Unit - Remove (Last created unit) from the game
- Unit - Create 1 Dummy for Player 1 (Red) at Point facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Unit - Remove (Last created unit) from the game
- Unit - Create 1 Dummy for Player 1 (Red) at Angle facing Default building facing degrees
- Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Unit - Remove (Last created unit) from the game
- Custom script: call RemoveLocation(udg_Temp_Point)
- Loop - Actions
- For each (Integer A) from 1 to 10, do (Actions)
I don't understund, the degrees should make the shape like :
+ or x but insteed it becomes and Y OO or a upside down peacemark if i change 0 degrees till 1