Trigger:
- Drums of War
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Drums of War
- Actions
- Set BL_Caster = (Casting unit)
- Set BL_Casterpoint = (Position of BL_Caster)
- Set BL_Group = (Units within 500.00 of BL_Casterpoint matching (((Matching unit) belongs to an ally of (Owner of BL_Caster)) Equal to True))
- Unit Group - Pick every unit in BL_Group and do (Actions)
- Loop - Actions
- Set BL_Point = (Position of (Picked unit))
- Unit - Create 1 Bloodlyst dummy (Tribal) for (Owner of BL_Caster) at BL_Point facing Default building facing degrees
- Custom script: call RemoveLocation(udg_BL_Point)
- Unit - Set level of Drums of War (Unit) for (Last created unit) to (Level of Drums of War for BL_Caster)
- Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Picked unit)
- Loop - Actions
- Custom script: call DestroyGroup(udg_BL_Group)
- Custom script: call RemoveLocation(udg_BL_Casterpoint)
- Events
This is my trigger, what im doing is a mass bloodlyst, divided into 2 phases, the hero uses a empty roar abillity, that triggers the real abillity. What happens is that the units seems like they are under the effekt, they get the buff note, the glowing hands, stuff like that, but really they do not get the buff and it dosnt delay at all. i think it might be cause they dosnt receive bloodlyst but only the empty Roar.