Before you tell me to go read a tutorial, know that Ive already spent quite a while reading them, and none of the ones I found were particularly informative on the specific bit of knowledge I'm searching for.
Anyway, what Im trying to do is make it so that each hero in my RPG has three schools of magic (three different spellbooks), each containing four different spells. I want it to work so that when a hero gains a level, you can choose to put your skill point into a skill, and in order to learn the ultimate skill in each 'school', you need to have a certain number of total points invested in any combination of skills within that school.
Thats a bit confusing, so Ill give you an example. The hero Lightwarden has three spellbooks: Divine, Mending and Justice. In order to learn the Ultimate spell within the Divine tree, you need to have a total of 6 skill points in other skills which are also in the Divine Spellbook. If you've ever played World of Warcraft, it works a lot like talent points.
What I'm having trouble with is making it so that spellbooks are more like menus than spells. I don't know if this is possible with GUI (or at all) but I am absolutely hopeless when it comes to JASS, so any help would be appreciated.
Anyway, what Im trying to do is make it so that each hero in my RPG has three schools of magic (three different spellbooks), each containing four different spells. I want it to work so that when a hero gains a level, you can choose to put your skill point into a skill, and in order to learn the ultimate skill in each 'school', you need to have a certain number of total points invested in any combination of skills within that school.
Thats a bit confusing, so Ill give you an example. The hero Lightwarden has three spellbooks: Divine, Mending and Justice. In order to learn the Ultimate spell within the Divine tree, you need to have a total of 6 skill points in other skills which are also in the Divine Spellbook. If you've ever played World of Warcraft, it works a lot like talent points.
What I'm having trouble with is making it so that spellbooks are more like menus than spells. I don't know if this is possible with GUI (or at all) but I am absolutely hopeless when it comes to JASS, so any help would be appreciated.