Disasters
Events
Time - Every 400.00 seconds of game-time
Conditions
Actions
Set temp_point = (Random point in REGION <gen>)
Set random_integer = (Random integer number between 1 and 3)
Unit - Create 1 Dummy at temp_point for Neutral Hostile facing default building facing degrees
Unit - Add a 30.00 seconds Generic expiration timer to (Last created unit)
If (All conditions are true) then do (Then actions) else do (Else actions)
If - Conditions
random_integer Equal to 1
Then - Actions
Unit - Add Blizzard to (Last created unit)
Unit - Order (Last created unit) to Human Archmage - Blizzard temp_point
Else - Actions
If (All conditions are true) then do (Then actions) else do (Else actions)
If - Conditions
random_integer Equal to 2
Then - Actions
Unit - Add Earthquake to (Last created unit)
Unit - Order (Last created unit) to Orc Farseer - Earthquake temp_point
Else - Actions
Unit - Add Tornado to (Last created unit)
Unit - Order (Last created unit) to Neutral Naga - Tornado temp_point
Custom script: call RemoveLocation(udg_temp_point)