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jk2pach

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A real time space strategy game.

Colonize planets, build ships and buildings, create alliances and destroy your ennemies.


This map is protected by W3 Map Optimizer

>>Some systems<<
-Orbits: planets and pulsars mines orbit arround stars; building orbit arround planets
-Damage location: for the MotherShip, turrets, motors, wings and main body are targetable as different units
-main/secondary weapons: ships may have a main attack but also turrets
-weapon types: lasers are classic weapons; plasma does increased damage against buildings and planets; ions have special effect (more than 10 different disturbing effects)
-a complete tree of technology
-ships and building may have abilities, such as shield, hyperespace...
-trade: players can trade together with the cargos: it link two trade port (freeport) and order cargos to fly between them, bringing ressources
-abord/invade: planete and ship can be invaded with special ships. Battles are only "stats", you will not lose time to see the ground battles
-multiboard: each minute datas are updated to a multiboard, ranking the performance of each players in 3 category: military, economy, civilization
-realist missiles: the torpedoes are not TFT basic missiles, but independant units.
-the camera Z Offset can be set as you would like
-ally/unally system
-3 ways of development playable: pirate, merchand or military. Each of this way has specific ships or buildings as bonus, and stats bonus or malus.

>>Credits:<<
Entire Map: jk2pach

Some help: http://worldedit.free.fr

Models which are not from me:
Onslaught by Callahan (the light shuttle)
Star Trek Dry Dock by Jacopo Martinis (Shipyards)
Zap Blue/Red by Thrikodius (Main weapon, laser or Ion ray)
Explosion Big by WILLTHEALMIGHTY (when a ship explodes)

Thanks a lot to the creators. Downloaded from the HiveWorkshop

Icons:
All customs icons are not from me. Ships and building are mines, weapon attack type are mine.
Other are not mine, most are Crazy Russians Icones, others those of Huinipachutli, Anachron and Redeemer59.

Used tools:
JassNewGenPack from Vexorian
W3 Map Optimizer from Vexorian
W3 Model Editor
Oinkerwinkle Tools
Button Manager


>>Update Log<<
>>1.11
-Minor change in building orbit system.
-New icons, to stop using icons made by others ;)
-New ability for Gunship: torpedo overload.
-Gunship has 100 more energy points.
-Upgrades display changed.
-Two planets models changed.
-New Interface

>>1.10
-New loading screen with more information
-New icons for some things.
-New interface
-Mothership new system fixed (upgrades and moving system)
-A bit rebalance.

>>1.09
-local trade debug messages removed
-nexus victory is decreased from level 100 to level 25 and cost of the research has been modified.
-merchand cruiser slot is now upgradable (bug fixed)
-support frigate is now buildable for all ways
-mothership system modified.
-buildings orbits are now a bit faster.
-changed the icone of armor type heavy and normal.

>>1.08b
-planets can build the Nexus Center. Sorry, I simply forgot that in 1.8

>>1.08
-Removed inventories from planets, was useless.
-raised the collision size of most ships.
-decreased lumber cost of a planet upgrade.
-decreased pirate automatic ressource gain when attack.
-Fixed the icon of the upgrade Normal Armor Plating.
-Merchand have now a higher income bonus (25%) and a ressource collect bonus (+2)
-new custom victory available: Nexus Victory; new building, Nexus center, and new research, Nexus Theory.
-Merchand Freeports are now able to provide to their alliance an income bonus linked to the number of freeports in the alliance.
-reduce the timer which link motherships mods to mothership main body to prevent eventuel lag from 0.02 to 0.03 sec.
-light shuttle price reduced to 200 gold
-merchand cruiser trade income raised a lot.

>>1.07
-fixed the abusive trade items creation.
-modified the trade system to reduce leak when massive trade.
-orbital system loops takes now more time to reduce leak.
-when a player leave, it delete the neutral planet of its start sector, and mines and asteroids if they are not other players there.
-food limit now set to 150, to limit leak and farming strategy.
-fixed the facing of torpedoes and hyperspace portal.
-fixed a bug with blackhole at the end.
-iron income raised
-number of asteroids raised

>>1.06
-Creeps are now Player Brown, instead of Neutral Agressive
-Creeps AI is stopped as the blackhole start.
-Neutral planets are destroyed at the BH start to reduce leak. Asteroids may be destroyed to.
-Creeps training is a bit lower.
-stations have now a laser turret.
-light shuttle range fixed (1000 now instead of 2000)
-new ship: Launcher (with new abilities, can throw drones)
-laser turrets of drones, shuttle and frigates are now linked to the laser upgrade.
-new upgrade: cruiser turret.
-new ship: fast pirate frigate, with new ability (nanites)
-fixed bug: merchand cruiser can now be stolen by pirates.
-red can now choose if there will be a Creeps AI or not.
-new loading screen to get information about ways.
-alliances messages are shorter
-troops display is now a floating text.
-fixed a bug with troop display: now a player can display only its own troops points, and now buidlings do not display any troops points.

>>1.05b
-fixed a bug after 1 minute of game.
-removed the shipyard mkIV for player 1 I forgot as a noob. It was created for tests...
-modified force slots.

>>1.05
-fixed a major bug which crashed the map at the second initialization.

>>1.04
-reduced to 9 player slots to be leakless.
-start locations are now fixed and players starts in different sectors.
-map size bigger (8 each axe) to prevent crash with orbites.
-shipyard mark III is very longer to build and more expansive.
-replaced the following ships models: scout shuttle, assaut shuttle, assaut frigate, frigate, heavy frigate,
-replaced the last periodic triggers by timers to prevent desynchronization.
-solar systems creation starts now after initialization to fix a bug.
-minor changes about triggers (optimization)
-fixed some bugs.
-new ship: carrier.

>>1.03
-added a creep AI to harass players in function of different factors.
-added an end to the map: after one hour a black hole will be created.
-gold mines asteroids and solar systems are now created in sectors where they are players.
-if there are no players in a start sector location, no systems will be created there.
-Starting builder shuttle are now invulnerable for 60 seconds and far more faster.
-Warehouse 2 times cheaper.
-Food ratios removed.
-Research Facility Base cheaper.
-Orbital system speed is now linked to the number of playing players to reduce leak when map is fullhouse.
-Gold Mines are now included in orbital system.
-Mothership is now selectable as a Hero.

>>1.02
-Added Distbtn icons.
-Fixed upgrades tooltips.
-Colonization level 10 fixed.
-hide from radar skills lasts now 60 seconds.
-Merchand handicaps reduced.
-Number of global available buildings reduced.

>>1.01
reduced the power of the micro blackhole.
-two new ships: the merchand cruiser and the support frigate.
-improved the orbital system
-pirates attacks grants now ressources.

>>1.00
-the pirate base orbit bugg is fixed
-upgrades are now implemented on already libing units
-fast pirate cruiser can now steal cargos whereas they do not trade.
-pirate base less expansive.
-spawn of gold mines and asteroids linked to the number of player.
-fast pirate cruiser less expansive.
-runner frigate less expansive.
-research facilities have been their tech available changed to more clarity: now there is a base research building and 4 upgrades.
-upgrades changed. More abilities depend on research degree.
-research time reduced.
-Destroy a building grants now ressources.
-buildings are not now constructed on each others.
-alliances are now hidden (not displayed to other players)
-added more tips in questlog
-dying planets deals AOE damage.

>>1.00 beta

>>0.00 Alpha
Test map.

>>Media<<
Shuttles

Frigates

Cruisers

MortherShip

Video of the MotherShip
http://www.dailymotion.com/jk2pach/video/14932686
Buildings
 
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