umm k, well I don't know jass yet so i tried jigs custom script and I get an error? uhh Ill post my trigger and where the loop should end:
Trigger:
Sonic Rush
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sonic Rush (Dummy Spell)
Actions
Set Sonic_Target = (Target unit of ability being cast)
Set Sonic_Caster = (Triggering unit)
Set Temp_Int = ((Agility of Sonic_Caster (Include bonuses)) x 2)
Set Sonic_level = ((Level of Sonic Rush (Dummy Spell) for Sonic_Caster) + 1)
Unit - Pause Sonic_Target
Set Sonic_Target_loc = (Position of Sonic_Target)
Set Sonic_Caster_Loc = (Position of (Triggering unit))
Set Sonic_Range = (Integer((Distance between (Position of Sonic_Caster) and (Position of Sonic_Target))))
Unit - Pause Sonic_Caster
Unit - Make Sonic_Caster Invulnerable
Special Effect - Create a special effect attached to the (left + hand) of Sonic_Caster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set Special_Effect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the (right + hand) of Sonic_Caster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set Special_Effect[2] = (Last created special effect)
Animation - Play Sonic_Caster's attack animation
Animation - Change Sonic_Caster's animation speed to 25.00% of its original speed
Wait 1.80 seconds
Animation - Change Sonic_Caster's animation speed to 0.00% of its original speed
Unit - Turn collision for Sonic_Caster Off
Animation - Change Sonic_Caster's vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
For each (Integer A) from 1 to (Sonic_level x 3), do (Actions)
Loop - Actions
Unit - Move Sonic_Caster instantly to (Sonic_Target_loc offset by (Real(Sonic_Range)) towards ((Angle from Sonic_Target_loc to Sonic_Caster_Loc) + (Real(((Integer A) x 60)))) degrees), facing Sonic_Target_loc
Special Effect - Create a special effect at Sonic_Target_loc using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 0.03 seconds
Unit - Move Sonic_Caster instantly to Sonic_Target_loc
Special Effect - Create a special effect attached to the origin of Sonic_Target using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 0.03 seconds
Unit - Move Sonic_Caster instantly to (Sonic_Target_loc offset by (Real(Sonic_Range)) towards (((Angle from Sonic_Target_loc to Sonic_Caster_Loc) + 180.00) + (Real(((Integer A) x 60)))) degrees), facing Sonic_Target_loc
Unit - Cause Sonic_Caster to damage Sonic_Target, dealing ((Max life of Sonic_Target) x 0.03) damage of attack type Hero and damage type Normal
Sound - Play Sonic_Attack_Sound[1] at 100.00% volume, attached to Sonic_Caster
Set Sonic_Rush_crit = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Sonic_Rush_crit Less than or equal to (Sonic_level x 10)
Then - Actions
Unit - Cause Sonic_Caster to damage Sonic_Target, dealing (Real(Temp_Int)) damage of attack type Chaos and damage type Normal
Floating Text - Create floating text that reads ((String(Temp_Int)) + !) above Sonic_Target with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 120.00 towards 0.00 degrees
Else - Actions
Do nothing
Floating Text - Create floating text that reads (DAMAGE NO.: + (String((Integer A)))) above Sonic_Target with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 120.00 towards 45.00 degrees
Wait 0.03 seconds
Special Effect - Destroy (Last created special effect)
-------- ENDLOOP --------
Animation - Change Sonic_Caster's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Unit - Make Sonic_Caster Vulnerable
Animation - Change Sonic_Caster's animation speed to 100.00% of its original speed
Unit - Unpause Sonic_Caster
Animation - Play Sonic_Caster's slam animation
Special Effect - Destroy Special_Effect[1]
Special Effect - Destroy Special_Effect[2]
Unit - Turn collision for Sonic_Caster On
Unit - Move (Triggering unit) instantly to Sonic_Target_loc, facing Sonic_Target_loc
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart