Stopping all tower movement animations?

LaZyNation43

New Member
Reaction score
2
Hello

I was wondering how you can stop all tower movement animations.. just totally keep them still when they're not attacking.

I don't want them swaying from side to side when they're not attacking.


How do you this, is there a way? :confused:
 

Kikac_NNGK

Well-Known Member
Reaction score
33
yes there is way
Code:
Building Animation
    Events
        Map initialization
    Conditions
    Actions
        Animation - Change (Your unit)'s animation speed to 0.00% of its original speed
and the second trigger
Code:
Building Animation
    Events
        Unit - A unit Is attacked
    Conditions
        (Unit-type of (Attacking unit)) Equal to Your Unit
    Actions
        Animation - Change (Attacking unit)'s animation speed to 100.00% of its original speed
 

TheSpoon

New Member
Reaction score
10
Only the first trigger of KikaC's is necessary.

I'm assuming that you're making a tower defense that uses normal units as the models (hence the swaying). So they're probably not gonna get attacked.

The only annoying thing about this method is that they'll freeze after they've attacked.

You might wanna try 20% animation speed or something? So they stay reasonably still, but don't freeze completely.
 
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