Sirroelivan
Gunnerkrigg Court
- Reaction score
- 95
I've been working on a Warcraft map based on Stronghold Crusader with as much features as possible from Stronhold Crusader such as walkers, stockpiles, popularity etc... added to the map. The map is nearing alpha status, so I will be needing some testers soon, but now I'm happy to show what I'm working on.
Some Screenshots
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[U]Key Concepts[/U]
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[U]Food[/U]
Food is one of your most important resources, it is gained from various sources.
Your peasants need to be fed. You can also increase or decrease the amount of food
you give to your peasants, resulting in a bonus or a penalty to your popularity.
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[U]Popularity[/U]
Popularity is another important factor in managing your castle. As long as your
popularity stays above fifty, people will continue to come to your castle.
When your popularity drops below fifty, people will start leaving.
Popularity changes over time depending on various factors, for example
high taxes make it drop, while giving lots of food makes it rise.
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[U]Housing[/U]
Your workers need lodging of course, so you have to provide them with
houses to live in. Of course they also have other demands, but as long as
you keep them happy (keep popularity above 50), they'll work for you.
It is important to keep them happy, since all your buildings require labourers
and you need labourers to train troops.
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[U]Buildings[/U]
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[U]Stockpile[/U]
The Stockpile is the location where all your goods (except food) are stored.
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[U]Granery[/U]
The Granery is the location where your food is stored. Here you can change
the amount of food you hand out to your peasants, ranging from No Rations
(no food handed out, -8 popularity) to Double Rations (double food handed
out, +8 popularity)
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[U]Woodcutter Hut[/U]
The Woodcutter chops down trees and saws them to planks before bringing them
to your Stockpile. Wood is an important resource for building and weaponry.
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[U]Apple Farm[/U]
The Apple farm provides a steady amount of food. It has to be build on fertile land.
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[U]Wheat Farm[/U]
The Wheat farm grows wheat.
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[U]Mill[/U]
The Mill grinds the wheat from the wheat farm to flour.
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[U]Bakery[/U]
The Bakery makes bread out of the flour from the mill.
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[U]Chapel[/U]
The Priest who lives in the Chapel goes out to bless people.
You get a popularity bonus depending on the amount of
people blessed.
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[U]Hops Farm[/U]
The Hops Farm grows hops, which can be turned into ale.
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[U]Brewery[/U]
The Brewer takes hops from the stockpile and turns it into tasty ale.
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[U]Inn[/U]
The Innkeeper picks up barrels of ale at the stockpile. Inn's provide a bonus
to popularity if supplied with ale.
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[U]Merchant[/U]
Here you can buy and sell various resources.
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[U]Barracks[/U]
The Barracks is the location where all your regular soldiers are recruited.
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[U]Mercenary Camp[/U]
In the Mercenary Camp a diverse array of mercenaries await your service for a modest
fee.
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[U]Engineer's Guild[/U]
The training place for higly intelligent artisans who can make you a diverse range of
siegecraft.
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[U]Iron Mine[/U]
Needs to be build near rocky outcrops. Harvest iron ore and melts it to iron bars
before bringing it to the stockpile.
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[U]Hovel[/U]
Provides habitation for 8 peasants.
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[U]Stables[/U]
The stable provides lodging for up to four horses, which are required to train
knights.
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[U]Well[/U]
The Well boys are trained to put out fires in your castle.
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[U]Poleturner Workshop[/U]
Picks up wood form the stockpile to fashion it into sturdy spears.
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[U]Fletcher Workshop[/U]
Uses wood from the stockpile to make strong bows.
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[U]Armorsmith[/U]
Takes iron bars from the stockpile and hammers them to shiny metal armor
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[U]Blacksmith[/U]
Makes broad swords out of iron taken from the stockpile.
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[U]Units[/U]
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[U]Spearman[/U]
A cheap melee unit armed with a spear. Useful as canon fodder.
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[U]Archer[/U]
Basic ranged unit armed with long range bows.
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[U]Swordman[/U]
Heavily armed and armored unit with a very slow movement speed.
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[U]Pikeman[/U]
Heavily armored unit, faster than swordman, though somewhat lacking in attack.
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[U]Knight[/U]
Heavily armed, armored and very fast, the knight is one of your supreme
fighting units.
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[U]Catapult[/U]
Built by the engineer, the catapult has superior range and AoE damage.
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[U]Ballista[/U]
Though lacking the AoE of the catapult, the ballista has superior single target damage.
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[U]Arabian Bowman (Mercenary)[/U]
Expensive archer, but superior to the regular archer.
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[U]Slave (Mercenary)[/U]
Unit armed with nothing more than a torch, making it very weak in melee. However
it has the advantage of being capable of setting buildings on fire.
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[U]Assassin (Mercenary)[/U]
A deadly assassin, capable of scaling walls, who sneaks around across
the battlefield.
Some Screenshots