Timer doesn't pause when window is destroyed

Tar-Quaeron

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Hey everyone,

A question to which I'm sure there is a quick answer. I have a timer which sometimes expires and sometimes not.
When I destroy my timer window when it hasn't expired, it seems that the timer keeps running and the trigger which has "timer-expires" as its event still triggers later. I tried pausing the timer before destroying the window but then the problem is that once the timer expires it shows the window which I had destroyed previously with the paused timer. I tried using a custom script to destroy the timer variable but then you get no timer at all.
How do I make sure the timer doesn't expire once a certain other trigger has started, once I've destroyed the window while still showing the window with "Timer Name-0.00" if it expires?

Thx for your answers,
 

Tar-Quaeron

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Unfortunately my map editor's is French so none of the trigger names show up right. It's also in several triggers as there is one where the timer is created, one where it is destroyed and one that details what happens when it runs out.
Is it really necessary?
 
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