Quote From TheZizz of Clan TDG.
"Make sure your game has a reason to exist:
Your game must either do something that no game has done before, or do it a good deal better than all who have tried. This element doesn't have to be a huge part of the game, but make sure it somehow fits into the grand scheme of things and not just an isolated bell or whistle. Speaking of bells and whistles... "
Many new games in the map sections don't apply to this. Just a general note to all map makers who read this, follow the above advice, and if you can't think of that great concept, than feel free to ask.
Big Thing: Adding a tower that each character can build for a Hero Seige
Small Thing: Adding a tower than one character can build.
"Make sure your game has a reason to exist:
Your game must either do something that no game has done before, or do it a good deal better than all who have tried. This element doesn't have to be a huge part of the game, but make sure it somehow fits into the grand scheme of things and not just an isolated bell or whistle. Speaking of bells and whistles... "
Many new games in the map sections don't apply to this. Just a general note to all map makers who read this, follow the above advice, and if you can't think of that great concept, than feel free to ask.
Big Thing: Adding a tower that each character can build for a Hero Seige
Small Thing: Adding a tower than one character can build.