Transformation Spells not working

BebopJelli

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I am making a hero assault map (as I consider them to be) like DOTA (you select a hero and destroy the enemy base) and have a character who needs to transform from a hero type unit to another hero type unit. Well I have modified bear form to do this very task. The problem is, when the character changes, all his stats (strength, intelligence, agility) remain the same. Also, I do not want the transformed state to have any hero spells, but he keeps them even though I gave him none in the editor.

To sum it all up, I have a character who is transforming to the right character, but spells and stats are not changing properly.

I know I could use metomorphosis and modify it to be a non-hero ability (like bear form), but I have metomorphosis already on the character, and so I don't want them to share the same cooldown. Metomorphosis would still keep the problem of spells on the transformed character anyway. So, any help anyone could give me? And please, no JASS.
 

Omni

Ultra Cool Member
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character two needs the same abilities as character one otherwise it wont work, also does it work?
or are the starts and stuff just wrong

Edit:

"I do not want the transformed state to have any hero spells, but he keeps them even though I gave him none in the editor."

ooooh just use the replace unit action
 

Omni

Ultra Cool Member
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items and experience not i believe, as long as the other guy has an inventory :p
otherwise,... just set the stats of the new transformed hero to whatever along with the abilities :D
 

BebopJelli

New Member
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Well first of all, I have the stats of the new hero as I want them, higher than the old. The ability simply does not seem to work with heroes.
The "replace unit" trigger on the other hand, worked very nicely. The only problem with it is that the new hero is deselected, but I can fix that. Thank you very much.
 
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