Trees Regrow

Weyird

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Hi I've tried looking this up because it should be well covered in tutorials, but the WoW "Regrowth" ability severely hampers my ability to google search the topic. I simply want trees to grow back after being destroyed. I use trees for pathing and scenery, but if Flame Strike or Force of Nature is used on trees they are killed, not to mention siege attacks. I like the idea of these abilites being used for shortcuts through forest areas, but I want the trees to grow back after a while. How?

The triggers seem simple. Destructible dies, wait X seconds, ressurect dying destructible showing animation.... But it doesn't work. I read somewhere its because the editor only registers the first 100 or so trees on the map.

Can somebody please help?
 
Trigger:
  • tree spawn
    • Events
      • Destructible - A destructible within (Entire map) dies
    • Conditions
    • Actions
      • Wait 2.00 seconds
      • Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0

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NoobImbaPro, that wouldn't work. It has to be done like this:
Trigger:
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Destructible - Pick every destructible in (Playable map area) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Destructible-type of (Picked destructible)) Equal to Ashenvale Tree Wall
            • Then - Actions
              • Trigger - Add to Regrow Trees <gen> the event (Destructible - (Picked destructible) dies)
            • Else - Actions

Trigger:
  • Regrow Trees
    • Events
    • Conditions
    • Actions
      • Wait 30.00 seconds
      • Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
 
what about this?
Trigger:
  • Melee Initialization
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Destructible - Pick every destructible in (Playable map area) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Current life of (Picked destructible)) Less than or equal to 0.00
            • Then - Actions
              • Destructible - Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation
            • Else - Actions
 
But it is rubbish to loop every 10 seconds through all Trees, whereas maybe no single one died. I would choose Galdiuz method as long as Dying Unit consists as a local var [like Triggering Unit] inside the function.
 
the 10 second is variable u can change it to whatever u want, and if he wants to allow shortcuts through forest it should be like 120-240sec, i put there 10 for my test map to test whether it works or not
 
This is a very simple trigger I've used this before, but there is one problem, if a trees regrowing and you harvest it, it immediately pops up into original size because of its "Harvested Animation". As there's no (Triggering Destructible) or Set Custom Value of Destructible I think theres no simple solution to this (JASS possible)
 
Thanks

Thanks all, I tried it out and I'll stick to Galdiuz' way, works best for me :)
 
Trigger:
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Destructible - Pick every destructible in (Playable map area) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Destructible-type of (Picked destructible)) Equal to Ashenvale Tree Wall
            • Then - Actions
              • Trigger - Add to Regrow Trees <gen> the event (Destructible - (Picked destructible) dies)
            • Else - Actions

You can use this with his:
JASS:
function filter takes nothing returns boolean
    return IsHeroUnitId(GetUnitTypeId(GetEnumUnit()))
endfunction

function Trig_Tree_Respawn_Actions takes nothing returns nothing
    local group g = CreateGroup()
    local destructable d = GetDyingDestructable()
    local boolean check = false
    call TriggerSleepAction(30.0)
    loop
        exitwhen (check == true)    
        call GroupEnumUnitsInRange(g, GetDestructableX(d), GetDestructableY(d), 600.0, Filter(function filter))
        if (IsUnitGroupEmptyBJ(g)) then
            call DestructableRestoreLife(d, GetDestructableMaxLife(d), true)
            set check = true
        else
            set check = false
            call TriggerSleepAction(5.0)
        endif
        call GroupClear(g)
    endloop
    call DestroyGroup(g)
    set g = null
    set d = null
endfunction

//===========================================================================
function InitTrig_Tree_Respawn takes nothing returns nothing
    set gg_trg_Tree_Respawn = CreateTrigger()
    call TriggerAddAction( gg_trg_Tree_Respawn, function Trig_Tree_Respawn_Actions )
endfunction


It'd make the tree's respawn after 30 seconds, but only if there's no hero in range. If there's a hero in range, waits 5 seconds and checks again.

You just add the event to my JASS trigger, using Galdiuz's GUI trigger ;)

ALSO: the exact same question here, appearing as the first when I search for "Tree Respawn"
Help me - How To make trees Respawn
 
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