WTF MeN make your dummy unit at Pathing is between sound and movement
Collision size to ZerO!!!and don't make the fuckking shit the movement.Just create a unit and at the position of casting unit,and make the default biulding degrees with an arithmetic integer that has the facing angle of casting unit (at unit category) c.u.f.d.-45/casting unit's facing degrees/c.u.f.d.+45 and put the shock wave's angle to 45 degrees and make them cast on their facing degrees. This will make the trigger MOOOORE SIMPLE
Pathing collision makes the unit to be placed everywhere and 1unit on 1unit...
there is no target point of ability being cast after .8 seconds, so you cant use that, just do it instantly and add a .8 second casting time in the ability
In the same way, however with a longer casting time.
@NoobImbaPro
Please mind your language. From what I see it, bOb666777 already mentioned this method, except he used Angle between points. I don't see what's so difficult about that.
Props to all who helped. When the trigger does work, it looks beautiful. The problem is, it only works about 90% of the time. Anyway I can get it to 100%?
Trigger:
TripleBlast
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tri-light Blast
Actions
Unit - Create 1 Shocker (Custom Campaign) for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
Set ShockDummy = (Last created unit)
Set TriTargetPoint = (Target point of ability being cast)
Unit - Order ShockDummy to Orc Tauren Chieftain - Shockwave TriTargetPoint
Unit - Add a 3.00 second Generic expiration timer to ShockDummy
Unit - Create 1 Shocker (Custom Campaign) for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
Set ShockDummy = (Last created unit)
Wait 0.50 seconds
Unit - Order ShockDummy to Orc Tauren Chieftain - Shockwave TriTargetPoint
Unit - Add a 3.00 second Generic expiration timer to ShockDummy
You need to get rid of the Wait function in there. Copy/paste the shockwave skill, change it to have a 0.5 second casting time, then add that spell to the second dummy instead. Casting time, casting time, casting time.
Also change it to Starts the Effect of an ability, or you can spam it with no mana cost by ordering the unit to Stop before the casting animation finishes.
Base the spell on "Channel", and make it Point Target, then create a "Dummy Shockwave" (Based on Shockwave, duh ) and there you go
The range for my Maths Formula there is 550 600 675, so you'll need to change both that formula, the range on the Tri Shockwave, and on the Dummy Shockwave for it work work correctly (Though I suggest you use 99999.99 as the range for the Dummy Shockwave )
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.