bOb666777
Stand against the ugly world domination face!
- Reaction score
- 117
> Where?
This line is supposed to do it:
Trigger:
- Custom script: call KillUnit(sfxUnit)
Does not pile of bones get removed when unit revives?
That will kill the pile of bones
But since piles of bones have no death animation, they will stay there for a while before disapearing
You have to remove the unit: call RemoveUnit(sfxUnit)