Hey i was making this map and i tested this trigger And for some reason it didnt work. I changed some things and when i was certain it was suppose to work it didnt. Is somthing wrong?
Here are the triggers
Here are the triggers
Trigger:
- Lol
- Events
- Player - Player 1 (Red) types a chat message containing -Gandalf as An exact match
- Conditions
- Actions
- Game - Set the time of day to 24.00
- Game - Turn the day/night cycle Off
- Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 1.00 seconds
- Cinematic - Fade in over 0.40 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Unit - Create 1 Soldier for Player 1 (Red) at (Center of Region 012 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 2 (Blue) at (Center of Region 013 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 3 (Teal) at (Center of Region 014 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 4 (Purple) at (Center of Region 015 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 5 (Yellow) at (Center of Region 016 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 6 (Orange) at (Center of Region 017 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 7 (Green) at (Center of Region 018 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 8 (Pink) at (Center of Region 019 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 9 (Gray) at (Center of Region 020 <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 10 (Light Blue) at (Center of Region 021 <gen>) facing Default building facing degrees
- Special Effect - Create a special effect at (Center of Region 012 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 015 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 013 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 014 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 016 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 017 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 018 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 019 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 020 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Create a special effect at (Center of Region 021 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Camera - Set the camera bounds for Player 1 (Red) to Region 045 <gen>
- Camera - Set the camera bounds for Player 2 (Blue) to Region 045 <gen>
- Camera - Set the camera bounds for Player 3 (Teal) to Region 045 <gen>
- Camera - Set the camera bounds for Player 4 (Purple) to Region 045 <gen>
- Camera - Set the camera bounds for Player 5 (Yellow) to Region 045 <gen>
- Camera - Set the camera bounds for Player 6 (Orange) to Region 045 <gen>
- Camera - Set the camera bounds for Player 7 (Green) to Region 045 <gen>
- Camera - Set the camera bounds for Player 8 (Pink) to Region 045 <gen>
- Camera - Set the camera bounds for Player 9 (Gray) to Region 045 <gen>
- Camera - Set the camera bounds for Player 10 (Light Blue) to Region 045 <gen>
- Set Gandalf[1] = Gandalf the Grey 0053 <gen>
- Game - Display to (All players) the text: |cff8B1414WarMaker|...
- Events
Trigger:
- Lolx2
- Events
- Unit - A unit enters Region 045 <gen>
- Conditions
- Actions
- Set Visibilitymuch[1] = (Last created visibility modifier)
- Set Visibilitymuch[2] = (Last created visibility modifier)
- Set Visibilitymuch[3] = (Last created visibility modifier)
- Set Visibilitymuch[4] = (Last created visibility modifier)
- Set Visibilitymuch[5] = (Last created visibility modifier)
- Set Visibilitymuch[6] = (Last created visibility modifier)
- Set Visibilitymuch[7] = (Last created visibility modifier)
- Set Visibilitymuch[8] = (Last created visibility modifier)
- Set Visibilitymuch[9] = (Last created visibility modifier)
- Set Visibilitymuch[10] = (Last created visibility modifier)
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region 045 <gen>
- Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region 045 <gen>
- Events
Trigger:
- Untitled Trigger 001
- Events
- Unit - A unit enters Region 022 <gen>
- Conditions
- Gandalf the Grey 0053 <gen> Equal to Gandalf[1]
- Actions
- Trigger - Turn on Lolx3 <gen>
- Trigger - Turn on Lolx4 <gen>
- Events
Trigger:
- Lolx3
- Events
- Unit - A unit enters Region 022 <gen>
- Conditions
- Actions
- Floating Text - Create floating text that reads You shall not pass! at (Center of Region 050 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Wait 3.00 seconds
- Floating Text - Destroy (Last created floating text)
- Trigger - Turn off (This trigger)
- Events
Trigger:
- Lolx4
- Events
- Unit - A unit enters Region 022 <gen>
- Conditions
- Gandalf the Grey 0053 <gen> Equal to Gandalf[1]
- Actions
- Animation - Play Gandalf the Grey 0053 <gen>'s Spell slam animation
- Unit - Kill (Entering unit)
- Trigger - Turn off (This trigger)
- Events
Trigger:
- Lolx5
- Events
- Unit - Gandalf the Grey 0053 <gen> Dies
- Conditions
- Actions
- Trigger - Turn on Lolx8 <gen>
- Trigger - Turn on Lolx6 <gen>
- Events
Trigger:
- Lolx6
- Events
- Unit - A unit enters Region 047 <gen>
- Conditions
- (Unit-type of (Triggering unit)) Equal to Soldier
- Actions
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[1] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[2] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[3] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[4] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[5] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[6] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[7] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[8] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[9] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Special Effect - Create a special effect attached to the overhead of UnitsGalore[10] using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
- Wait 0.50 seconds
- Unit - Remove UnitsGalore[1] from the game
- Unit - Remove UnitsGalore[2] from the game
- Unit - Remove UnitsGalore[3] from the game
- Unit - Remove UnitsGalore[4] from the game
- Unit - Remove UnitsGalore[5] from the game
- Unit - Remove UnitsGalore[6] from the game
- Unit - Remove UnitsGalore[7] from the game
- Unit - Remove UnitsGalore[8] from the game
- Unit - Remove UnitsGalore[9] from the game
- Unit - Remove UnitsGalore[10] from the game
- Events
Trigger:
- Lolx7
- Events
- Unit - A unit enters Region 045 <gen>
- Conditions
- Actions
- Set TriggeringUnit[1] = (Entering unit)
- Events
Trigger:
- Lolx8
- Events
- Unit - A unit enters Region 047 <gen>
- Conditions
- (Unit-type of (Triggering unit)) Equal to Soldier
- Actions
- Unit - Create 1 Soldier for Player 1 (Red) at (Center of Red <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 2 (Blue) at (Center of Blue <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 3 (Teal) at (Center of Teal <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 4 (Purple) at (Center of Purple <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 5 (Yellow) at (Center of Yellow <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 6 (Orange) at (Center of Orange <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 7 (Green) at (Center of Green <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 8 (Pink) at (Center of Pink <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 9 (Gray) at (Center of Gray <gen>) facing Default building facing degrees
- Unit - Create 1 Soldier for Player 10 (Light Blue) at (Center of Lightblue <gen>) facing Default building facing degrees
- Game - Display to (All players) the text: |cff8B1414Warmaker|...
- Trigger - Turn off (This trigger)
- Events
Trigger:
- Lolx9
- Events
- Unit - A unit enters Region 045 <gen>
- Conditions
- (Unit-type of (Triggering unit)) Equal to Red Dragon
- Actions
- Unit - Change ownership of (Entering unit) to Neutral Passive and Change color
- Unit - Order (Entering unit) to Attack Gandalf the Grey 0053 <gen>
- Events
Trigger:
- Lolx10
- Events
- Unit - Gandalf the Grey 0053 <gen> Is attacked
- Conditions
- Actions
- Wait 1.50 seconds
- Unit - Kill (Attacking unit)
- Unit - Kill Gandalf the Grey 0053 <gen>
- Events
Trigger:
- Lolx11
- Events
- Unit - Gandalf the Grey 0053 <gen> Dies
- Conditions
- Actions
- Set Gandalf[1] = (Last created unit)
- Events