Ragerunners Wrath
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ragerunner's Wrath
Actions
Sound - Play ArcherYesAttack4 <gen> at 100.00% volume, attached to (Casting unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 2
Then - Actions
Unit Group - Pick every unit in CH_Group and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Picked unit), dealing 10000.00 damage of attack type Chaos and damage type Death
Special Effect - Create a special effect attached to the chest of (Picked unit) using ReplaceableTextures\Abilites\Spells\Other\Desecrate.mdx
Special Effect - Destroy (Last created special effect)
Custom script: call DestroyGroup(udg_CH_Group)
Else - Actions
Wait 0.50 seconds
Sound - Play ArcherYesAttack3 <gen> at 100.00% volume, attached to (Casting unit)
Sound - Play ArcherYesAttack3 <gen> at 100.00% volume, attached to (Dying unit)
Game - Display to (All players) for 5.00 seconds the text: One |cff00ffffSHOT|...
RW Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ragerunner's Wrath
(Level of Ragerunner's Wrath for (Triggering unit)) Equal to 1
Actions
Set AgilityBonus = 2.25
Animation - Play (Triggering unit)'s attack slam animation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Target unit of ability being cast)) Less than or equal to 150.00
Then - Actions
Wait 2.00 seconds
Unit - Kill (Target unit of ability being cast)
Wait 0.05 seconds
Floating Text - Create floating text that reads One |cff00ffffSHOT|... above (Triggering unit) with Z offset 0.00, using font size 14.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 18.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
Sound - Play ArcherYesAttack3 <gen> at 100.00% volume, attached to (Casting unit)
Sound - Play ArcherYesAttack3 <gen> at 100.00% volume, attached to (Dying unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 11
Then - Actions
Set Integer = (Agility of (Triggering unit) (Include bonuses))
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real(Integer)) x AgilityBonus) damage of attack type Magic and damage type Magic
Floating Text - Create floating text that reads ((String(((Real(Integer)) x AgilityBonus))) + !) above (Triggering unit) with Z offset 0.00, using font size 14.50, color (41.00%, 55.00%, 13.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
Else - Actions