Outbreak191
New Member
- Reaction score
- 17
Is there any way I can make abilities stack where if a unit already has the ability and the same ability added again by a trigger it stacks rather than cancels out.
Entrapped Spirits Effect
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Entrapped Spirit for (Killing unit)) Equal to 1
Then - Actions
Set ES_Chance = 1
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ES_Chance Equal to 1
Then - Actions
Unit - Add Trapped Spirit (+6) to (Killing unit)
Unit - Add Entrapped Spirit (Neutral) to (Killing unit)
Special Effect - Create a special effect attached to the origin of (Killing unit) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Set Leap_Attatchment = (Last created special effect)
Wait 1.50 seconds
Special Effect - Destroy Leap_Attatchment
Wait 118.50 seconds
Unit - Remove Trapped Spirit (+6) from (Killing unit)
Unit - Remove Entrapped Spirit (Neutral) from (Killing unit)
Else - Actions
Else - Actions