trigger illusions

kaboo

New Member
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if i want to create illusions of self with trigger i have to create dummy, add wand of ilusions(or whats the item name) to it and order it to use on me or there is some other way how to do it? (without using item).
 

NoobImbaPro

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add ability to unit
Trigger:
  • Unit - Order unit to Orc Blademaster - Mirror Image

remove ability from unit

if is passive add a random number less that or equal to your chance....

Simple...:p
 

Executor

I see you
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57
Well this spell cast has an animation and even if you can completely remove the animation you would still be interrupted when for example channeling or doing any other thing.
 

kaboo

New Member
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edit: ok guys nevermind that, reworked the whole spell concept due to too many problems and complications

(
but if someone wants to test his GUI skills think about one of those spells:

1.
-based on windwalk
-when the windwalk starts the hero creates X(>1) mirror images around him {too easy? add the animation of real mirror image spell}

2.
-based on mirror image
-when cast hero becomes invisible and his movement speed increases {if its easy for you, add the backstab damage to him}

>dont bother with removing leaks
)
 

NoobImbaPro

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you need when you make windwalk, you "spawn" some illusions and when you attack you do backstab damage?
(if you play dota phantom lancer wind walk and backstab damage?)
 

kaboo

New Member
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i know i need to make illusions when i turn invisible but the problem is in HOW to create them (note that im not speaking about "one" illusion)
 

Necrach

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add an illusion ability to the dummy instead of fooling around with items? also, there is another problem with mirror image that won't affect a hero but could be useful to know; if a summoned unit uses it, it immediately dies :eek:
 

kaboo

New Member
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illusion ability u mean the one that has Wand of Illusion or Mirror Image?
 

Tru_Power22

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Trigger:
  • Dopple Walk
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) (Your Windwalk Ability)
    • Actions
      • Set temppoint = (Position of (Triggering unit))
      • Unit - Create 1 (Dummy Unit) for (Owner of (Triggering unit)) at temppoint facing Default building facing (270.0) degrees
      • Unit - Add a 1.00 second Summoned Unit expiration timer to (Last created unit)
      • Unit - Add Item Illusions to (Last created unit)
      • Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetTriggerUnit())
      • Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching (((Matching unit) is an illusion) Equal to (==) True)) and do (Actions)
        • Loop - Actions
          • Unit - Turn collision for (Picked unit) Off
          • Unit - Move (Picked unit) instantly to temppoint, facing (Facing of (Triggering unit)) degrees
      • Custom script: call RemoveLocation(udg_temppoint)
 

kaboo

New Member
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45
be more specific - there are more "1" in his trigger
@noobimbapro - if you think i just posted this here and im waiting for help and havent tried anything - you are wrong
 

Moridin

Snow Leopard
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144
Taken from Tru Power22. He had the right idea, though his movement actions at the end were slightly faulty.
I tested the new edited triggers. It works. You will need:

a) a variable named temppoint
b) a dummy unit named dummy unit

Trigger:
  • DoppleWalk
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to <Your ability>
    • Actions
      • Set temppoint = (Position of (Triggering unit))
      • For each (Integer A) from 1 to <Number of illusions>, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy unit for (Triggering player) at temppoint facing Default building facing degrees
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
          • Unit - Add Item Illusions to (Last created unit)
          • Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetTriggerUnit())
      • Wait 1.00 seconds
      • Custom script: call RemoveLocation(udg_temppoint)


The trigger below is only for the movement of the illusions created. If you feel you don't need to move the illusions, you may ignore this trigger. If you want to change where the illusions are moved to, edit the trigger.

Currently, the trigger below moves all created illusions to the point of the unit casting <Your ability>.
Trigger:
  • DoppleWalk 2
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Item Illusions
    • Actions
      • Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is an illusion) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Turn collision for (Picked unit) Off
          • Unit - Move (Picked unit) instantly to temppoint, facing (Facing of (Triggering unit)) degrees


Tested. However, the movement of the illusions is a bit...slow :S.
 

kaboo

New Member
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45
this one looks good, gj
it has just one problem -it will move all casters illusions, even the not creted with this spell :p , but that can be easily solved, gj
 
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