Hi, I'm working on a Td and i wanted to know if this trigger was leakless. It send the unit to next region when they enter one.
Trigger:
- Red Regions
- Events
- Unit - A unit enters Red1 <gen>
- Unit - A unit enters Red2 <gen>
- Unit - A unit enters Red3 <gen>
- Unit - A unit enters Red4 <gen>
- Unit - A unit enters Red5 <gen>
- Unit - A unit enters Red6 <gen>
- Unit - A unit enters Red7 <gen>
- Unit - A unit enters Red8 <gen>
- Conditions
- ((Triggering unit) is Un Structure) Equal to FALSE
- (Owner of (Triggering unit)) Equal to Player 12 (Marron)
- Actions
- Unit - Set the custom value of (Triggering unit) to ((Custom value of (Triggering unit)) + 1)
- Set Red_Region[1] = Red1 <gen>
- Set Red_Region[2] = Red2 <gen>
- Set Red_Region[3] = Red3 <gen>
- Set Red_Region[4] = Red4 <gen>
- Set Red_Region[5] = Red5 <gen>
- Set Red_Region[6] = Red6 <gen>
- Set Red_Region[7] = Red7 <gen>
- Set Red_Region[8] = Red8 <gen>
- Set TempPoint = (Center of Red_Region[((Custom value of (Triggering unit)) + 1)])
- Unit - Order (Triggering unit) to Avancer vers TempPoint
- Custom script: call RemoveLocation( udg_TempPoint)
- Events