trigger/multiboard help

Nina

New Member
Reaction score
8
Hello, in this map I'm making a player uses custom resources(entirely trough triggers) there are 5 of them, there is a multiboard that is updated every 10 seconds wich tells howmuch lumber,stone,iron,clay,food each player has. They get lumber by the formula 50 * (number of lumbercollect structures) and others for others. The problem is that it wont update my multiboard i think its a problem in one of the triggers. This are the triggers:

Code:
multi
    Events
        Map initialization
    Conditions
    Actions
        Set Playercount = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
        Set playernames[0] = |cffffcc00
        Set playernames[1] = |c00ff0303
        Set playernames[2] = |c000042ff
        Set playernames[3] = |c001ce6b9
        Set playernames[4] = |c00540081
        Set playernames[5] = |c00fffc01
        Set playernames[6] = |c00feba0e
        Set playernames[7] = |c0020c000
        Set playernames[8] = |c00e55bb0
        Set playernames[9] = |c00696969
        Set playernames[10] = |c004882b4
        Set playernames[11] = |c00006400
        Set playernames[12] = |c008b4726
        Set endtag = |r
JASS:

function Trig_setupmultistart_Actions takes nothing returns nothing
    call CreateMultiboardBJ( 6, ( 1 + CountPlayersInForceBJ(udg_Playercount) ), "TRIGSTR_089" )
    call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 1, 1, "TRIGSTR_090" )
    call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 2, 1, "TRIGSTR_091" )
    call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 3, 1, "TRIGSTR_092" )
    call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 4, 1, "TRIGSTR_093" )
    call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 5, 1, "TRIGSTR_094" )
    call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 6, 1, "TRIGSTR_095" )
    set bj_forLoopAIndex = 1
    set bj_forLoopAIndexEnd = ( 1 + CountPlayersInForceBJ(udg_Playercount) )
    loop
        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
        call MultiboardSetItemStyleBJ( GetLastCreatedMultiboard(), 1, GetForLoopIndexA(), true, false )
        call MultiboardSetItemStyleBJ( GetLastCreatedMultiboard(), 2, GetForLoopIndexA(), true, false )
        call MultiboardSetItemStyleBJ( GetLastCreatedMultiboard(), 3, GetForLoopIndexA(), true, false )
        call MultiboardSetItemStyleBJ( GetLastCreatedMultiboard(), 4, GetForLoopIndexA(), true, false )
        call MultiboardSetItemStyleBJ( GetLastCreatedMultiboard(), 5, GetForLoopIndexA(), true, false )
        call MultiboardSetItemStyleBJ( GetLastCreatedMultiboard(), 6, GetForLoopIndexA(), true, false )
        call MultiboardSetItemWidthBJ( GetLastCreatedMultiboard(), 1, GetForLoopIndexA(), 7.00 )
        call MultiboardSetItemWidthBJ( GetLastCreatedMultiboard(), 2, GetForLoopIndexA(), 4.50 )
        call MultiboardSetItemWidthBJ( GetLastCreatedMultiboard(), 3, GetForLoopIndexA(), 4.50 )
        call MultiboardSetItemWidthBJ( GetLastCreatedMultiboard(), 4, GetForLoopIndexA(), 4.50 )
        call MultiboardSetItemWidthBJ( GetLastCreatedMultiboard(), 5, GetForLoopIndexA(), 4.50 )
        call MultiboardSetItemWidthBJ( GetLastCreatedMultiboard(), 6, GetForLoopIndexA(), 4.50 )
        set udg_player_row = ( udg_player_row + 1 )
        set udg_player_color = ( udg_player_color + 1 )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 1, udg_player_row, ( udg_playernames[udg_player_color] + ( GetPlayerName(ConvertedPlayer(udg_player_color)) + udg_endtag ) ) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 2, udg_player_row, I2S(udg_lumber[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 3, udg_player_row, I2S(udg_stone[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 4, udg_player_row, I2S(udg_iron[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 5, udg_player_row, I2S(udg_clay[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 6, udg_player_row, I2S(udg_food[udg_player_color]) )
        set bj_forLoopAIndex = bj_forLoopAIndex + 1
    endloop
    call MultiboardDisplay( GetLastCreatedMultiboard(), true )
endfunction

//===========================================================================
function InitTrig_setupmultistart takes nothing returns nothing
    set gg_trg_setupmultistart = CreateTrigger(  )
    call TriggerRegisterTimerEvent( gg_trg_setupmultistart, 0.00, false )
    call TriggerAddAction( gg_trg_setupmultistart, function Trig_setupmultistart_Actions )
endfunction


JASS:

function Trig_updaterec_Actions takes nothing returns nothing
    set udg_lumber[udg_player_color] = ( 50 * CountLivingPlayerUnitsOfTypeId('h001', ConvertedPlayer(udg_player_color)) )
    set udg_stone[udg_player_color] = ( 50 * CountLivingPlayerUnitsOfTypeId('h003', ConvertedPlayer(udg_player_color)) )
    set udg_iron[udg_player_color] = ( 60 * CountLivingPlayerUnitsOfTypeId('n002', ConvertedPlayer(udg_player_color)) )
    set udg_clay[udg_player_color] = ( 40 * CountLivingPlayerUnitsOfTypeId('n001', ConvertedPlayer(udg_player_color)) )
    set udg_food[udg_player_color] = ( 20 * CountLivingPlayerUnitsOfTypeId('h002', ConvertedPlayer(udg_player_color)) )
endfunction

//===========================================================================
function InitTrig_updaterec takes nothing returns nothing
    set gg_trg_updaterec = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_updaterec, 9.80 )
    call TriggerAddAction( gg_trg_updaterec, function Trig_updaterec_Actions )
endfunction


JASS:

function Trig_setupmultiperiodic_Actions takes nothing returns nothing
    set bj_forLoopAIndex = 1
    set bj_forLoopAIndexEnd = ( 1 + CountPlayersInForceBJ(udg_Playercount) )
    loop
        exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 1, udg_player_row, ( udg_playernames[udg_player_color] + ( GetPlayerName(ConvertedPlayer(udg_player_color)) + udg_endtag ) ) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 2, udg_player_row, I2S(udg_lumber[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 3, udg_player_row, I2S(udg_stone[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 4, udg_player_row, I2S(udg_iron[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 5, udg_player_row, I2S(udg_clay[udg_player_color]) )
        call MultiboardSetItemValueBJ( GetLastCreatedMultiboard(), 6, udg_player_row, I2S(udg_food[udg_player_color]) )
        set bj_forLoopAIndex = bj_forLoopAIndex + 1
    endloop
endfunction

//===========================================================================
function InitTrig_setupmultiperiodic takes nothing returns nothing
    set gg_trg_setupmultiperiodic = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_setupmultiperiodic, 10.00 )
    call TriggerAddAction( gg_trg_setupmultiperiodic, function Trig_setupmultiperiodic_Actions )
endfunction
 

Nina

New Member
Reaction score
8
I fixed it myself however by doing all the fields manual and even if there's no player it will display their data im fine with that but it doesn't look verry good so if anyone still know a solution please tell me. Thanks in advance.
 
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