Well here It is, the question spammer of today
Well so far I have this trigger:
The red part isn't working :S
Thx in advance
PS: hope you'll be first in a post polar :thup: who knows.... maybe this one
Well so far I have this trigger:
Code:
Holy Hands
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Holy Hands
Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
((Picked unit) is A Hero) Equal to True
Then - Actions
Unit Group - Add (Picked unit) to HH_group
Unit - Pause (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodLarge0.mdl
Trigger - Turn on Holy Hands Damage <gen>
Else - Actions
[COLOR="Red"][B]Wait (4.00 x (Real((Level of Holy Hands for (Casting unit))))) seconds
Trigger - Turn off Holy Hands Damage <gen>
Unit Group - Pick every unit in HH_group and do (Unit - Unpause (Picked unit))
Unit Group - Remove all units from HH_group[/B][/COLOR]
Code:
Holy Hands Damage
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in HH_group and do (Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 25.00))
The red part isn't working :S
Thx in advance
PS: hope you'll be first in a post polar :thup: who knows.... maybe this one