Well, in my current map, I have a problem where the trigger for transporting a unit from one area to another when a unit dies works, but only once. When I do it a second time, I get sent to the "loot area", but then unlike that first time, I do not go to the next part. So, if you would please look over my triggers in this dummy map (there are too long too write).
*Note, the values are missing, but pretend they are there*
Thanks again. :thup:
*Note, the values are missing, but pretend they are there*
Thanks again. :thup: